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Thread: Det. 40.41...

  1. #16
    Ultimate Member grimfandango's Avatar
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    Originally posted by Bigjakkstaffa
    Me 2 - i been slagging off the MX's since i picked up a gf2 mx400 last year

    --Jakk


    you got yourmx400 last year ok!

    me.. (i didnt know anythin at the time)
    I got this **** this year!


    and I paid 78$ for this!

    the shop was another

  2. #17
    Ultimate Member omega31's Avatar
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    Even on my weak processor, PIII 750, I get a higher score because of my gf3 ti200.

    3DMark Score 4276
    Game 1 - Car Chase - Low Detail 66.4 fps
    Game 1 - Car Chase - High Detail 18.6 fps
    Game 2 - Dragothic - Low Detail 70.7 fps
    Game 2 - Dragothic - High Detail 39.2 fps
    Game 3 - Lobby - Low Detail 70.7 fps
    Game 3 - Lobby - High Detail 31.1 fps
    Game 4 - Nature 21.0 fps
    Fill Rate (Single-Texturing) 557.9 MTexels/s
    Fill Rate (Multi-Texturing) 1169.0 MTexels/s
    High Polygon Count (1 Light) 16.0 MTriangles/s
    High Polygon Count (8 Lights) 2.6 MTriangles/s
    Environment Bump Mapping 100.9 fps
    DOT3 Bump Mapping 82.4 fps
    Vertex Shader 36.2 fps
    Pixel Shader 56.2 fps
    Advanced Pixel Shader 41.1 fps
    Point Sprites 12.8 MSprites/s

    Win2k, Asus P2B-F, 320 MB PC100.

    4359 score using 30.82 in win2k.

  3. #18
    Member samdbugman's Avatar
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    over the weekend i tried the 4041 drivers- my mark 2001 se scores went [not over clocked ] from 8400 to 9600... heck of a jump...if i over clock my msi g4 4200 card i can hit 10900... darn near 11,000. the only problens i have run into are with the impressions games-caesar3,zeus/posiden,and pharoh/cleopatra- it seems like it is trying to display 2 screens at once. the other games i tried- dungeon siege,gta3,morrow wind,empire earth all run fine. i got no frame rate increase in dungeon siege,but morrow wind got about a 40-50 % frame rate increase. my system..k7s5a mobo win xp home [start screen says windows xp multi media work station ?] amd 1600xp, 256 mb pc 2100 ram,maxtor 30 gb 7200 rpm ata 100 hdd,msi g4 4200 128 mb video card,pioneer dvd drive,hercules muse xl sound card. have a great day! sam

  4. #19
    Ultimate Member grimfandango's Avatar
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    very good!

    for a sys like that!


    with a faster cpu you get better scores!

  5. #20
    Ultimate Member omega31's Avatar
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    Originally posted by grimfandango
    very good!

    for a sys like that!


    with a faster cpu you get better scores!
    Me, or sam?

    Yeah, I know I'll get a better score with a better cpu. You've mentioned that to me before. Waiting for either Hammer or nForce2, though.

  6. #21
    Ultimate Member x51out's Avatar
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    I know is isn't the bench-forum, but while we're at it, here's the Win98SE version of the exact same test except driver 30.82 (no 40. for 98 yet)....Operating System Microsoft Windows 98
    DirectX Version 8.1

    Mobo Manufacturer
    Mobo Model VT8366-8233
    AGP Rates (Current/Available) 4x / 1x 2x 4x

    CPU AMD Athlon(tm) Processor 1401 MHz
    FSB 133 MHz
    Memory 512 MB

    Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti
    Driver Name NVIDIA GeForce2 GTS/GeForce2 Pro
    Driver Version 4.13.01.3082
    Video Memory 64 MB

    Program Version 3DMark2001 SE
    Resolution 1024x768 32bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 24bit
    Frame Buffer Double
    Rendering Pipeline D3D Hardware T&L





    3DMark Score 4326 3D marks

    Game 1 Car Chase - Low Detail 75.5 FPS
    Game 1 Car Chase - High Detail 32.3 FPS
    Game 2 Dragothic - Low Detail 71.5 FPS
    Game 2 Dragothic - High Detail 33.7 FPS
    Game 3 Lobby - Low Detail 76.0 FPS
    Game 3 Lobby - High Detail 38.8 FPS
    Game 4 Nature No hardware support

    Fill Rate (Single-Texturing) 312.1 MTexels/s
    Fill Rate (Multi-Texturing) 591.0 MTexels/s

    High Polygon Count (1 light) 19.5 MTriangels/s
    High Polygon Count (8 lights) 4.8 MTriangels/s

    Environment Bump Mapping No hardware support
    DOT3 Bump Mapping 53.7 FPS

    Vertex Shader 49.8 FPS
    Pixel Shader No hardware support
    Advanced Pixel Shader No hardware support

    Point Sprite 8.8 MSprites/s

    Conclusion: Less Polygon tearing with clock 200/400 in XP-Det.40 (almost none) than in Win98se-30.82(some, mostly in 8-light High Polygon Count).
    Last edited by x51out; 09-03-2002 at 11:49 PM.

  7. #22
    Ultimate Member grimfandango's Avatar
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    Originally posted by omega31


    Me, or sam?

    Yeah, I know I'll get a better score with a better cpu. You've mentioned that to me before. Waiting for either Hammer or nForce2, though.



    who else omega!

    for your card and system very good score!



  8. #23
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    Here are my 3dmark scores with the 30.82drivers....When I get home tonight, i'll try the new 40.41 version and see what happens



    Operating System Microsoft Windows XP
    DirectX Version 8.1

    Mobo Manufacturer MSI
    Mobo Model MS-6380E
    AGP Rates (Current/Available) 4x / 1x 2x 4x

    CPU Unknown 1800 MHz
    FSB 133 MHz
    Memory 512 MB

    Graphics Chipset NVIDIA GeForce4 Ti 4400
    Driver Name NVIDIA GeForce4 Ti 4400
    Driver Version 6.13.10.3082
    Video Memory 128 MB

    Program Version 3DMark2001 SE
    Resolution 1024x768 32bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 24bit
    Frame Buffer Double
    Rendering Pipeline D3D Pure Hardware T&L





    3DMark Score 10097 3D marks

    Game 1 Car Chase - Low Detail 163.1 FPS
    Game 1 Car Chase - High Detail 56.1 FPS
    Game 2 Dragothic - Low Detail 175.0 FPS
    Game 2 Dragothic - High Detail 104.1 FPS
    Game 3 Lobby - Low Detail 141.2 FPS
    Game 3 Lobby - High Detail 65.6 FPS
    Game 4 Nature 39.5 FPS

    Fill Rate (Single-Texturing) 949.7 MTexels/s
    Fill Rate (Multi-Texturing) 2113.9 MTexels/s

    High Polygon Count (1 light) 46.4 MTriangels/s
    High Polygon Count (8 lights) 11.5 MTriangels/s

    Environment Bump Mapping 137.9 FPS
    DOT3 Bump Mapping 134.0 FPS

    Vertex Shader 92.6 FPS
    Pixel Shader 111.9 FPS
    Advanced Pixel Shader 79.7 FPS

    Point Sprite 28.1 MSprites/s

  9. #24
    Ultimate Member omega31's Avatar
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    Originally posted by grimfandango

    who else omega!

    for your card and system very good score!

    I thought so. No O/C on anything, BTW.

  10. #25
    Evil Lurks NDD's Avatar
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    Was getting lockups in MAFIA (Abit KT7A/GF3Ti200/WXP), tried to go back to v30.82, no lockups since then
    In desperate attempt to squeeze their drivers to maximum, nVIDIA blew it up once again
    Tonz of people all over the Net reporting of problems with v40.41 ... me was no exception
    And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers

  11. #26
    Ultimate Member x51out's Avatar
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    Strange, I'm doing fine with the Det.40. Wonder what makes it or breaks it...

  12. #27
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    I don't get it. I tried the 40.41's and my 3dmark scores went way down. I was at 11,000 with 30.82 and I only got 9300 with the 40.41's. How is everyone else seeing such a major increase?

  13. #28
    Senior Member the xenon's Avatar
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    i just installed the det 4 and i dont see any performance boost
    i have a geforce 2 gts (32 Mb), athlon 1.4 , running winxp
    I keep getting 3600 since the release of det 3

    whats going on????
    regards,

    the xenon

  14. #29
    Ultimate Member Imperion1's Avatar
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    Here's mine, before OCing the vid card, using the Det 40.41

    Operating System Microsoft Windows XP
    DirectX Version 8.1

    Mobo Manufacturer
    Mobo Model VT8367-8233
    AGP Rates (Current/Available) 4x / 1x 2x 4x

    CPU AMD Athlon(tm) XP/MP/4 1603 MHz
    FSB 133 MHz
    Memory 512 MB

    Graphics Chipset NVIDIA GeForce4 Ti 4200
    Driver Name NVIDIA GeForce4 Ti 4200
    Driver Version 6.13.10.4041
    Video Memory 64 MB

    Program Version 3DMark2001 SE
    Resolution 1024x768 32bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 24bit
    Frame Buffer Double
    Rendering Pipeline D3D Pure Hardware T&L


    3DMark Score 10934 3D marks

    Game 1 Car Chase - Low Detail 155.3 FPS
    Game 1 Car Chase - High Detail 52.6 FPS
    Game 2 Dragothic - Low Detail 196.3 FPS
    Game 2 Dragothic - High Detail 109.7 FPS
    Game 3 Lobby - Low Detail 143.3 FPS
    Game 3 Lobby - High Detail 65.3 FPS
    Game 4 Nature 71.5 FPS

    Fill Rate (Single-Texturing) 973.1 MTexels/s
    Fill Rate (Multi-Texturing) 2143.3 MTexels/s

    High Polygon Count (1 light) 49.3 MTriangels/s
    High Polygon Count (8 lights) 11.6 MTriangels/s

    Environment Bump Mapping 162.1 FPS
    DOT3 Bump Mapping 146.2 FPS

    Vertex Shader 92.2 FPS
    Pixel Shader 116.0 FPS
    Advanced Pixel Shader 88.7 FPS

    Point Sprite 29.9 MSprites/s




    After OCing the video card.

    Operating System Microsoft Windows XP
    DirectX Version 8.1

    Mobo Manufacturer
    Mobo Model VT8367-8233
    AGP Rates (Current/Available) 4x / 1x 2x 4x

    CPU AMD Athlon(tm) XP/MP/4 1603 MHz
    FSB 133 MHz
    Memory 512 MB

    Graphics Chipset NVIDIA GeForce4 Ti 4200
    Driver Name NVIDIA GeForce4 Ti 4200
    Driver Version 6.13.10.4041
    Video Memory 64 MB

    Program Version 3DMark2001 SE
    Resolution 1024x768 32bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 24bit
    Frame Buffer Double
    Rendering Pipeline D3D Pure Hardware T&L


    3DMark Score 11152 3D marks

    Game 1 Car Chase - Low Detail 158.5 FPS
    Game 1 Car Chase - High Detail 53.6 FPS
    Game 2 Dragothic - Low Detail 199.8 FPS
    Game 2 Dragothic - High Detail 111.9 FPS
    Game 3 Lobby - Low Detail 144.8 FPS
    Game 3 Lobby - High Detail 66.1 FPS
    Game 4 Nature 74.5 FPS

    Fill Rate (Single-Texturing) 983.1 MTexels/s
    Fill Rate (Multi-Texturing) 2188.6 MTexels/s

    High Polygon Count (1 light) 50.8 MTriangels/s
    High Polygon Count (8 lights) 11.8 MTriangels/s

    Environment Bump Mapping 165.6 FPS
    DOT3 Bump Mapping 155.5 FPS

    Vertex Shader 94.9 FPS
    Pixel Shader 121.8 FPS
    Advanced Pixel Shader 90.4 FPS

    Point Sprite 30.1 MSprites/s

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