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12-17-2001, 03:02 PM
#121
Originally posted by stevexc
Abit BX133-RAID
Celeron 800 @ 1080 (135FSB)
512MB Kingmax PC150 (running at CL2)
Leadtek Geforce3 Ti200 @ 220/500
6144 in 3DMark 2001
Hey SteveXC, where in NZ are you from?
Good score BTW.
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12-17-2001, 04:31 PM
#122
I'm in Christchurch, how about you?
I think anyone with a Geforce3 should be capable of reaching nearly 6000 Especially if my ****ty old Celeron can do it!
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12-17-2001, 05:31 PM
#123
I'm up in balmy Palmy.
Yeah i was thinking that too, i'm looking to get a GF3, as my GF2Pro seems to be playing up a lot lately... (heaps of artifacts being placed all over the screen, when in OGL... dunno why)
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12-17-2001, 09:43 PM
#124
P4
My system
P4 1.5 gig/socket 478/400mhz
Asus P4T-E motherboard(with Northwood support)
256mb RDram pc800
30 gig maxtor diamondmax ultra ata 100-7200rpm
SBLive 5.1 mp3+
16x pacific digital dvd
no floppy here either!Boot CD's
VisionTek geforce3
WinME
NOTE:WinME and Win98 yeilded the same scores for me!
score in 3dmark 2001 is worst 6500-best 7500.
Not too shabby I would think.
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12-18-2001, 05:21 PM
#125
Member
I JUST GOT MY GF3 TI500! My computer does NOT anymore crash in games!!!!!!!
Operating System Microsoft Windows XP
DirectX Version 8.00
Mobo Manufacturer ECS
Mobo Model K7S5A
CPU AMD Athlon(tm) XP/MP/4 1527 Mhz
FSB 66 MHz
3D Accelerator NVIDIA GeForce3 Ti 500
Graphics Chipset NVIDIA GeForce3 Ti 500
Driver Version 5.13.01.2188
Video Memory 64 MB
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
3DMark Result 7201 3D marks
Game 1 Car Chase - Low Detail 114.9 FPS
Game 1 Car Chase - High Detail 42.6 FPS
Game 2 Dragothic - Low Detail 110.8 FPS
Game 2 Dragothic - High Detail 60.2 FPS
Game 3 Lobby - Low Detail 110.3 FPS
Game 3 Lobby - High Detail 50.6 FPS
Game 4 Nature 38.0 FPS
Fill Rate (Single-Texturing) 749.8 MTexels/s
Fill Rate (Multi-Texturing) 1566.9 MTexels/s
High Polygon Count (1 light) 18.8 MTriangles/s
High Polygon Count (8 lights) 3.7 MTriangles/s
Environment Bump Mapping 123.9 FPS
DOT3 Bump Mapping 120.9 FPS
Vertex Shader Speed 53.1 FPS
Pixel Shader Speed 90.0 FPS
Point Sprite Speed 17.7 MSprites/s
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12-18-2001, 07:54 PM
#126
Ultimate Member
My score is a whopping 1353
I think I managed a highest and lowest with that:
My system
Athlon XP 1800+
GA-7DX
256MB DDR PC2100 CAS2
WD 136BA HD 7200 RPM ATA 66
Win2K Pro SP2
Riva TNT 1 16mb AGP
Detonators 6.18
Test run at 800x600x32 as would not run at default.
Probably lowest score for an XP 1800+, and highest for a TNT1
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12-18-2001, 11:32 PM
#127
Senior Member
3470 3d points
my specs are:
Athlon t-bird 1.4 (266fsb)
MSI k7t-turbo
geForce gts 32mb
256 mb of sdram
maxtor hdd diamondmax 40gb, 7200rpm
win 2k pro
detonator drivers: 2183
should i overclock my proc?
Last edited by the xenon; 12-18-2001 at 11:36 PM.
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12-18-2001, 11:38 PM
#128
Member
the xenon, why do you need to overclock your prcoessor? Just to satisfy your BENCHMARKS?
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12-18-2001, 11:46 PM
#129
Senior Member
yeah
and to get a personal satisfaction too besides i have nothing to do and no money to buy new hardware :o
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12-19-2001, 12:08 AM
#130
Member
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12-19-2001, 02:45 AM
#131
Member
I got a 1735, is that good??
P3 933Mhz
Geforce2
Audigy X-Gamer
256 RAM
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12-19-2001, 03:04 AM
#132
Member
Fishsauce, that looks alright to me.
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12-19-2001, 03:40 AM
#133
Originally posted by Fishsauce
I got a 1735, is that good??
P3 933Mhz
Geforce2
Audigy X-Gamer
256 RAM
No way!! thats not good!
With my GF2 and P3 533, i was getting around 2400!
what drivers are you running? OS?
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12-19-2001, 11:44 AM
#134
I was getting 1740's with my voodoo3
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12-19-2001, 11:52 AM
#135
I get about
7500
1024x768
triple frame buffer
32bit z-buffer
compressed textures
i need to overclock a little to get hopefully in the 8000 range
wish me luck.
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