Truth about calculating 3DMark score ?!
Spotted it right now on www.m3dzone.com (don't bother going there in next 24hrs, they accidently closed for server upgrade while I was thinking if I should post it on SysOpt ).
The Author talks about how the score in both 3DMark2000 and 3DMark2001 being calculated. He gave an example from 3DMark2000 :
((avg FPS in scene 1) + (avg FPS in scene 2) + (avg FPS in scene 3) + (avg FPS in scene 4) + (avg FPS in scene 5) + (avg FPS in scene 6)) x 12 = total 3DMarks. Checked, works indeed for me, and seems quite logical, too. After all, you need some kind of formula for this, and all the great things are quite simple
If you ready to spend your time, plz check if it works for you too
Best Regards ...
Yep..!! I have read something like that in another site and it is indeed the right calculation.! I have done it with the formula 2 times to see if I get the same score and I do.!
So,... it works.!
Same information exists in the 3DMark help files. Other cool facts exist in these files as well, such as polygon rates and texture sizes for each test.
Yep.. RobRich.. It wasn't a site after all, it was the 3dmark help file.!!
In the helo test, how/where do you enable fps counter, don't see it, works fine in adventure test though.
I think you can't control the counter as it should appear by itself.!!
**Maybe I'm mistaken????**
It's on the left side of the helo's HUD. It includes a moving scale with a small FPS counter at the top of the meter.
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