Annoying pauses in GLQuake & Quake2
I'm running GLQuake & Quake2. I get about 31 fps with my diamond voodoo card. (I haven't tried tweaking or overclocking it yet) Anyway, the games run liquid smooth most of the time, but it seems (to me) that whenever I encounter a new sound that hasn't played yet (i.e. a grunt, a death moan, something blowing up, etc.) the games pause momentarily. I find this exceedingly annoying. I'm using a C/L SB16 (circa 1995). I have all the latest directx drivers, etc. Could it be that the data transfer for an ISA sound card isn't good enough to keep pace or what? I have a generic PCI wavetable card I could try. Do you think this would help? Do you think the sound card is the problem or is it something else? It only happens on sounds that have not been played yet. The next time I encounter the same sound it doesn't pause.
FIC 503+ 1.2A w/ K6-2 350 @ 392 (112x3.5)
C/L Graphics Blaster 3D (not a 3D Blaster)
Diamond Monster (Voodoo 1)
(2) 16meg EDO RAM chips = 32meg
C/L SB16 (ISA)
USR 14.4 (ISA)
DRT 24X cdrom
WD 5.1gig UDMA drive
Please, post anything wether you think it's stupid or not. I'll try anything. Thanks in advance.
The pause when your PC loads a fresh sound is not due to the fact that your sound card is ISA. The problem is due to your having only 32Mb RAM. Increase your RAM and the problem should disappear.
I have a slower CPU than you do (K6-2/300MHz), a Voodoo2 and an ISA sound card (AWE64) but I do have 128Mb RAM. There are no pauses in those games whatsoever.
[This message has been edited by DavidX (edited 06-06-99).]
i am having the same pauses when i am playing quake 2 on my system so... if i have 64mb more will my system run the game better with no pauses?
celeron 400 with 64mb ram
If you are using CD sound, you will see pauses. It's the CDROM changing tracks. Otherwise, play with the sound quality setting in the game. It may be set too high for your system.
my system runs fine with new sounds, but my sound card has 2.5mb cache!
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