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  1. #1
    Senior Member scourge's Avatar
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    Apr 1999
    Location
    Prairieville, LA
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    530

    Annoying pauses in GLQuake & Quake2

    I'm running GLQuake & Quake2. I get about 31 fps with my diamond voodoo card. (I haven't tried tweaking or overclocking it yet) Anyway, the games run liquid smooth most of the time, but it seems (to me) that whenever I encounter a new sound that hasn't played yet (i.e. a grunt, a death moan, something blowing up, etc.) the games pause momentarily. I find this exceedingly annoying. I'm using a C/L SB16 (circa 1995). I have all the latest directx drivers, etc. Could it be that the data transfer for an ISA sound card isn't good enough to keep pace or what? I have a generic PCI wavetable card I could try. Do you think this would help? Do you think the sound card is the problem or is it something else? It only happens on sounds that have not been played yet. The next time I encounter the same sound it doesn't pause.

    System:
    FIC 503+ 1.2A w/ K6-2 350 @ 392 (112x3.5)
    C/L Graphics Blaster 3D (not a 3D Blaster)
    Diamond Monster (Voodoo 1)
    (2) 16meg EDO RAM chips = 32meg
    C/L SB16 (ISA)
    USR 14.4 (ISA)
    DRT 24X cdrom
    WD 5.1gig UDMA drive

    Please, post anything wether you think it's stupid or not. I'll try anything. Thanks in advance.

  2. #2
    Member
    Join Date
    Feb 1999
    Location
    Chichester, West Sussex
    Posts
    392
    The pause when your PC loads a fresh sound is not due to the fact that your sound card is ISA. The problem is due to your having only 32Mb RAM. Increase your RAM and the problem should disappear.

    I have a slower CPU than you do (K6-2/300MHz), a Voodoo2 and an ISA sound card (AWE64) but I do have 128Mb RAM. There are no pauses in those games whatsoever.

    [This message has been edited by DavidX (edited 06-06-99).]

  3. #3
    Member
    Join Date
    May 1999
    Location
    castro valley, ca, usa
    Posts
    164
    i am having the same pauses when i am playing quake 2 on my system so... if i have 64mb more will my system run the game better with no pauses?
    my sys:
    celeron 400 with 64mb ram

  4. #4
    Senior Member
    Join Date
    May 1999
    Location
    Maryland, USA
    Posts
    574
    If you are using CD sound, you will see pauses. It's the CDROM changing tracks. Otherwise, play with the sound quality setting in the game. It may be set too high for your system.

  5. #5
    Banned
    Join Date
    Apr 1999
    Location
    Tampa, FL, USA
    Posts
    584
    my system runs fine with new sounds, but my sound card has 2.5mb cache!

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