Geforce 2 D3D problem
When I try to run a D3D game that uses T&L, I get the following error:
Yeah Right! More likely the user (me) didn't install DirectX correctly. Sounds like I don't have T&L enabled in D3D but I can't figure out how to correct this. I've tried reinstalling the drivers and DirectX. OpenGL works great - smokes, in fact!
"D3DXERR_CAPSNOTSUPPORTED - This device lacks required capabilities"
I've tried searching the forum but haven't found a solution.
PIII 600E FC-PGA @ 900mhz
MSI MS-6309 mobo
Hercules Prophet II 64mb (not OC'd - yet)
Detonator 5.32 Driver
Soundblaster Live! X-Gamer
2 30gb Quantum LM Plus ATA/66 7200rpm drives in a mirrored RAID (modified Promise Ultra66)
Any help would be greatly appreciated. RobRich?
Update: The problem is only happening in the Reflection pool demo from Nvidia. Other D3D programs using T&L work just fine. Anyone? Anyone??
Well, I don't know what's wrong; I'm getting a different error:
Error code: DDERR_GENERIC
And I can't get any of the Demos from nVidia's site to work. Card is a Geforce2 64MB.
Well, I got my computer to work now - I set the desktop color-mode from 16-bit to 32-bit.
[This message has been edited by Jeff7 (edited 08-09-2000).]
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