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  1. #1
    Member
    Join Date
    Jan 1999
    Posts
    106

    Configuring Unreal for Riva TNT

    How do I configure Unreal to use my Riva TNT AGP? I Used the 2.19 Beta patch, but it still uses my Voodoo 1 board. I tried using OpenGL or Direct3D but it looks ugly and slow. I know that this board can do better than that. Please HELP!!!!

    Conf:
    Celeron 300A @ 450
    128Mb PC-66 SDRAM (Lucky)
    CL Riva TNT
    Canopus Pure3D
    CL SB32 with 2Mb



  2. #2
    Member
    Join Date
    Feb 1999
    Location
    Denmark
    Posts
    491
    Donīt fear, the new patch is here... hopefully soon! Try the 2.20 or if u can get ur hands on it the 2.21, u have to choose D3D og OpenGL, I use D3D on my CL TNT and it almost works fine! Almost

  3. #3
    Junior Member
    Join Date
    Feb 1999
    Posts
    4
    hmm... it looks like the game is defaulting to your voodoo1. I use the 2.19 beta patch
    with the tnt detonator drivers and they are
    awesome, i'm running at 1152x864 in D3D
    opengl is still a little buggy.
    the only thing i can suggest is just take out the voodoo1, the riva runs most of the cooler, and newer games anyways...

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