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Configuring Unreal for Riva TNT
How do I configure Unreal to use my Riva TNT AGP? I Used the 2.19 Beta patch, but it still uses my Voodoo 1 board. I tried using OpenGL or Direct3D but it looks ugly and slow. I know that this board can do better than that. Please HELP!!!!
Conf:
Celeron 300A @ 450
128Mb PC-66 SDRAM (Lucky)
CL Riva TNT
Canopus Pure3D
CL SB32 with 2Mb
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Donīt fear, the new patch is here... hopefully soon! Try the 2.20 or if u can get ur hands on it the 2.21, u have to choose D3D og OpenGL, I use D3D on my CL TNT and it almost works fine! Almost 
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hmm... it looks like the game is defaulting to your voodoo1. I use the 2.19 beta patch
with the tnt detonator drivers and they are
awesome, i'm running at 1152x864 in D3D
opengl is still a little buggy.
the only thing i can suggest is just take out the voodoo1, the riva runs most of the cooler, and newer games anyways...
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