3d monster II / Rage 128 Gl conflict?
Here's the problem: Whenever I run games with glide drivers or game drivers for 3dfx, be it UltraHLE, Half-Life, or Rogue Squadron, the sound crackles, hisses, and beeps so discordantly as to make the games unplayable... and it also will completely lock up the computer once in a while.
I've had windows redetect and reinstall each card, and also my sblive sound card just to be sure. I upgraded to directx 6.1. No change. And I did make sure the microphone wasn't on, just to cover the obvious stuff.
The games work perfectly with default drivers, that is, non-voodoo2 drivers. It is as though the Rage 128 is trying to run glide and the voodoo2 isn't kicking in... could this happen, or is it just a problem with the voodoo2 card? Any insight would be appreciated.
Probably just the opposite. The game is trying to run on both cards at the same time, kinda like when you get ghost images on your TV. (The signal is bouncing off a building and hitting the antenna a fraction of a second later than the original signal. Two signals going to the same place=interference). Try taking out the V2 and see if the game will run on just the Rage card (assuming the game supports either Direct3D or OpenGL). If everything's ok, then you have to find a way to "turn off" whichever card you don't want to use for a particular game (not all games support V2, D3D AND OGl). There's one I found on a CGW disc once, 3Dcc-3D Control Center, that is specifically for turning multiple 3D cards "on and off". Try their site or do a search for it.
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