Lost Coast would require a pretty high-end system (3.2GHz CPU, 1GB RAM, 6800GT or X800 Pro, et cetera)
I've seen a few trailers and what not of Lost Coast in action, while it needs a hefty rig, the visual rewards are simply stunning.
Good to hear that they are goign back and adding some HDR elements to HL2 also
I've heard that there will be a "high" and a "low" setting for The Lost Coast...in order to run the "high" setting you will need a video card capable of SM3.0...anything else will have to run on "low"
Gary McTaggart, a Senior Software Engineer for Valve Software who was recently interviewed by a PC Games Hardware magazine, has revealed a bit of info on Half-Life 2: Lost Coast.
There will be two quality settings for that level — "Best Quality" & "Lower Quality".
The "Best Quality" setting will require a graphics processor capable of 16-bit Floating Point filtered textures, 16-bit Floating Point targets with alpha bend support, and Shader Model 3.0. The "Lower Quality" setting will require 16-bit Fixed Point filtered textures and Shader Model 2.0 support.
Currently, only the nVidia Geforce 6 series support Shader Model 3.0. It may imply that the upcoming ATi R520 "Fudo" will support Shader Model 3.0 as well.
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