-
08-15-2003, 06:25 PM
#436
I use whats best for me, i have no alliegance to any one company, especially not Ati given their past record, but they truly are slappign nvidia sensless ATM, so may as well give em a try, and thus far everything loosk to have greatly improved since the dark old days
--Jakk
-
08-15-2003, 07:18 PM
#437
Ultimate Member
hey bigjakk...have you benchmarked that new card of urs yet..?
Whats the results?
-
08-15-2003, 09:02 PM
#438
Ultimate Member
Yeah, ironic isn't it. Nvidia has a PAST good reputation (GeForce2, GeForce3 and especially GeForce4's), but their FX cards reek. And ATI has an iffy PAST reputation, but their current cards are king. Just goes to show that reputation alone will not do it. Oh, and btw: Nvidia FX5900 Ultra the crown right now?? Yeah, sure. The crown of the most over-priced, under-achiever and corner-cutter.
EDIT: Those words, as off-the-cuff they seem, aren't meant to be flames or any other type of agitation.
Last edited by x51out; 08-15-2003 at 10:54 PM.
-
08-16-2003, 06:28 AM
#439
Yeah, but only with the older CAT 3.4'S was 5700 odd in 3dmark 2003 and about 17,000 in 2001
--Jakk
-
08-16-2003, 07:31 AM
#440
Junior Member
Don't forget ATI cheating with Quake 3... I'm not defending Nvidia, but I don't think this two companies are too different from each other. Tested without drivers 44.03 the 5900 Ultra does a very good job over the 9800 Pro... not a GREAT job, but it has a little increased performance...
I really don't care which card is fastest... this is benchmark´s fault. Tell me something... what are you going to do with your new video card??? Do you want to beat everybody in 3DMark2003 or you want to play any new game for the next 2 years?
As an Nvidia fan... I think ATI has a point right now. The fastest ATI card is not overpriced like FX5900 Ultra. I would like to try ATI, I really mean it, but I didn't find a good place in my country to buy one of them. Also, I can say that the FX series that you will want to buy is the 5800 or 5900... not the other ones. We must wait for Nvidia to give us a new series and if they screw up this new series... they will be in big trouble.
Good Luck
-
08-16-2003, 02:26 PM
#441
Athlon XP Barton 2800+ (2083 Mhz)
Asus A7N8X - 166 FSB
3, 512 MB Corsair XMS memory (1.5 GB total), dual channel - timings 2, 3, 3, 6.
Western Digital 80 GB, 8 MB cache drive
Soundblaster Audigy
ATI AIW 9700
>>>3dMark03 - 4815
Athlon XP Barton 2800+ > OC'd to 3000+ (2105 Mhz)
other specs same as above...
>>>3dMark03 - 4868
Athlon XP Barton 2800+ > OC'd to 3200+ (2205 Mhz)
other specs same as above...
>>>3dMark03 - 4908
I'm surprised OC'ing the FSB so much has so little effect. The MHz of the CPU didn't go up that much, but it definitely helps the memory throughput in other benchmarks!
Last edited by apocalypse; 08-16-2003 at 03:09 PM.
-
08-16-2003, 02:33 PM
#442
3dmark 03 is not a test of CPU or memory as 2001 was, they play fairly minhor roles, 03 is essentially a test of graphics cards primarily with other components playing a poor second, there was an article i posted about a while ago that showed a PII:300Mhz with a rad 9700 Pro beating a ti4800SE on 2ghz (or around there) CPU.
If you want to see whgat difference your FSB bosot will make to real world gaming performance then 3dmark 2001 is much the better one to do the comparison with
--Jakk
-
08-16-2003, 02:53 PM
#443
True.
The main reason OC'ing caused the scores to jump so much in the past was that the AGP and PCI buses were also OC'd. With the Asus A7N8X, it will keep the AGP/PCI buses at the normal 66/33 respectively.
I did overclock the CPU a little more, it is detected as Athlon XP 3200+ (11*200 = 2200 Mhz) and the score went up to 4908.
I'm going to test the limit to see how high I can go with the CPU. It would be nice to crack the 5000 mark, though I may have to OC the AGP bus a little to do that.
-
08-16-2003, 02:58 PM
#444
The AGP Bus does sod all when overclocked, bar shorted the lifespan of your card, read Cv's article on it here:
http://www.sysopt.com/articles/AGPoverclock/index.html
The main boost that comes from overclocking is in terms of CPU speed and RAM, and as i said, 3d Mark 03 puts very little emphasis on either of these in it benchmarks, it is almost a pure test of gfx cards only. For a more complete benchmark of all three then 3dmark 2001 is the one to use
--Jakk
-
08-16-2003, 03:09 PM
#445
Bigjakkstaffa > you wrote "The AGP Bus does sod all when overclocked...", what is "sod"? Screen Of Death?
Typically motherboards have only a certain number of AGP/PCI dividers and those buses will become overclocked when the FSB is increased. From what I have read regarding the Asus A7N8X motherboard the AGP/PCI buses will not overclock, as the motherboard will keep them at the standard speed of 66/33 Mhz that they should be running at.
I tried to confirm this myself by finding a utility that will detect what speed they are running at. SiSoft is as close as I got and it only says that the AGP "data transfer modes support 8x 4x". If there is a utility that you know that can detect that, would you post a link?
-
08-16-2003, 04:08 PM
#446
-
08-16-2003, 05:01 PM
#447
Ultimate Member
... what are you going to do with your new video card???
Running all games at 4xAA and 8xAF all the time. It is very delicious...
-
08-16-2003, 05:04 PM
#448
6xAA/16xAF for OGL games and 2xAA/16xAF for D3d (low on account of Ut2k3)
--Jakk
-
08-16-2003, 07:03 PM
#449
Ultimate Member
BigJakk
This may be a dumb question....but how do tou know if you are running an OpenGL game or a direct 3D game? I have wondered this before.....yes I am dumb!
-
08-16-2003, 07:07 PM
#450
You usually select an OGL render in the preferences/setup/options as opposed to D3D
As a general rule the only engines that run primarily under OGL are those written by John Carmack, those using the Quake engines, e.g. RTCW, Q3, JKII etc
There are a few others out there that have both Open GL and D3D renders, such as Halflife and the UT series, althoguh in the case of the latter OGL is not usually very well implemented and in the case of Ut2k3 is hidden away from the user as it is very slow and buggy.
Nowadays though and especially outside of the FPS genre, D3D is the primary if not only API used
--Jakk
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
|