Quote:
Originally posted by PlatoonSgtElias
1.5204 with Detonator 28.32 AGP ApartureSize is 4Mb CAS4 memory settings |
2.5938 with Detonator 28.32 AGP ApartureSize is 64Mb CAS4 memory settings |
3.5949 with Detonator 28.32 AGP ApartureSize is 32Mb CAS4 memory settings |
4.6009 with Detonator 28.32 AGP ApartureSize is 128Mb CAS4 memory settings |
I didnt know, that CAS 4 is even supported by some mainbaords. I thought, they only support CAS 2, 2.5 and 3. Are you sure, you dont mean tRCD or tRP?
Quote:
Originally posted by PlatoonSgtElias
3DMark2001SE:Testid tehtud tänu Tanelile! |
Test konfiguratsioon: |
AmdXp2500+ (1833MHz) @ 3200+ (2350MHz) Barton L2 512 [235x10] |
Hercules 3D Prophet Ati Radeon 9700@9700PRO 128mb Core:389Mhz & Memory:359Mhz|
512Mb DDR PQI Pc3200 CL2,5 FSB 235 CAS settings 5-3-3-2,5 |
Epox 8RDA3i nForce2 Ultra 400 |
120Gb 7200/8mb Seagate Barracuda ATA V |
Tulemused ja tweaked: |
All tests are @ DEFAULT:1024x768 32bit |
1.16447 with Catalyst 3.7 performance settings AGP ApartureSize is 256mb |
CAS 7-3-3-2,5 @ 325\310 |
2.18785 with Catalyst 3.7 performance settings AGP ApartureSize is 512mb |
CAS 5-3-3-2,5 @ 389\360
I wouldnt set the AGP-ApertureSize as high as the RAM you have, because this can cause a problem when you play a gamke, that needs a lot of memory and has big textures: when you have 512MB ApertureSize, the OS must make up to 512MB available for your GPU, only if it needs so much. Aperture memory that isnt used by the AGP is available for the OS and apps, but if you will ever play a game, which uses 640MB for frame buffer (128MB VRAM + 512MB aperture), there will be no RAM available for Windows anymore and your PC will crash. It will probably even crash, when a little less than 512MB of the aperture-RAM will be used.