//flex table opened by JP

Click to See Complete Forum and Search --> : whoaaaa, new detonators rock!


Digital_Flavah
09-11-2001, 10:51 PM
i went from 3400
to 5800 for 3Dmarks2k.

i had 12.xx before

win2k with sp2
900MHz tbird
gigabyte 7zx-1
256mb micron pc133
32mb ddr geforce2pro
20gb 54000prm western digital
16x pioneer dvd
24x veloCD
Zip drive

eagle1
09-12-2001, 07:23 AM
Cool.! Where did you downloaded them?>??

Digital_Flavah
09-12-2001, 04:06 PM
well i have pro, but i think its heavily optimized for 2000/XP.

stu
09-12-2001, 04:23 PM
i'm running win 98se
1.2 t/bird
abit kt7a
256 ram

had the 12.xx in before put the new det in and 3dmark 2001 went from 5800 to 4000 odd so took em out again also


[This message has been edited by stu (edited 09-12-2001).]

eagle1
09-13-2001, 01:58 AM
DUUUUHHh!@!!!
I should have just tried Nvidia.com!!! http://www.sysopt.com/forum/smile.gif

I installed them and my card performed worst in Quake 3 and 3dmark so I installed 12.90 again.!
I think they are really optimized for the GF3!

Potlicker
09-15-2001, 12:57 AM
I have a Gforce3 and I saw a substantial increase, but I did notice if I overclocked my card, the results took a hit. :confused:

Strawbs
09-16-2001, 07:15 PM
I run a

T'Bird 1400 @ 1500
256Mb DDR
40Gb ATA100 7200
Winfast Geforce III
Win Me

With Detonator III 3D Mark2001 runs @ 5693 in Default Mode
With Detonator IV it jumped to 6415 without o/c. I think det IV is definetly G3 optimised, to me it's like having a new card free of charge. nVidia rocks alright, they rock big time.

zgf2022
09-18-2001, 10:44 AM
My card is behaving strangely with the new detonaters

P3 1ghz
256mb ram
phrophet II mx 64mb
etc...

i'm getting 10-15 fps faster in q3 but in 3dmark2001 i am now getting strange errors and connot complete the tests.

Hope they revise their drivers soon!
:(

card_magic
09-20-2001, 05:31 PM
Strawbs: You are getting 6415?! I'm pretty sure (I'll have to double check though) that I'm using the latest Det drivers, but on my system, I'm only getting 4999 on 3DMark2001... here is my system:

Asus A7A266 Mobo
Athlon 1.4Ghz (Not overclocked right now)
512MB Crucial DDR
VisionTek GeForce3

Okay... so your chip is oc'd, but it doesn't seem to me that 100mhz is going to unleash 1415 more marks on a similar system. I know the VisionTek generally benches lower than most GeForce3s, but still..


-Jim

Strawbs
09-20-2001, 06:36 PM
I ran it today without any o/c (@1400Mhz) and scored 6600 exactly, When I o/c the card it scored 7813, are you running Win Me or 98? . The blurb at nVidia says the drivers are Opt for win XP, so it could be that 98 is just that little too long in the tooth. Make sure you have DX8.0a as DX 8.0 is flawed. you could also try taking a stick of ram out (if you have 2) and testing with 256mb, I've heard that too much ram can cause problems with this board, otherwise it may be your card has too many changes from nVidia spec for the drivers to have any drastic effect. Interesting problem though. I've just remembered one other thing that may make a difference, Although we have the same Mobo, I've udated my bios to v. aa261006. Have You? available on the asus wed site. Best of Luck

Strawbs:confused:

RamonGTP
09-22-2001, 04:59 AM
I just downloaded and installed the new detonator 4 drivers, and removed them for the 12.90 about 5 minutes later. I didn't benchmark it using 3dmark2k1, but I did use UT to test it. I'm getting about 10fps less with the new drivers than I was with the 12.90.

What I noticed was that the FPS was very erratic with the new detonators, when there was no action going on, it would occassionally spike to 80fps, but it would usually stay in the mid 70's, but as soon as there was some shooting going on it dropped to 58fps, and at times much lower for just about half a second or so. With my 12.90's I never get below 65fps, normally i'm in the high 60's low 70's... Again, with an occassional spike into the 80's. I'm using a GF2MX400 64MB and running UT in 1024x768x32.

-Ramon

Strawbs
09-22-2001, 09:36 PM
OK, the proof is usually in the eating, I've copied my best score from MadOnion, The card ain't clocked!!

Your 3DMark2001 Results in Detail

Project Name Top Marks

Operating System Microsoft Windows ME
DirectX Version 8.00

Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model A7A266

CPU AMD Athlon(tm) Processor 1500 Mhz
FSB 142 MHz

3D Accelerator NVIDIA GeForce3
Graphics Chipset NVIDIA GeForce3
Driver Version 4.13.01.2181
Video Memory 64 MB

Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L

3DMark Result 6873 3D marks

Game 1 Car Chase - Low Detail 108.4 FPS
Game 1 Car Chase - High Detail 39.9 FPS
Game 2 Dragothic - Low Detail 105.5 FPS
Game 2 Dragothic - High Detail 55.7 FPS
Game 3 Lobby - Low Detail 107.8 FPS
Game 3 Lobby - High Detail 49.9 FPS
Game 4 Nature 37.0 FPS

Fill Rate (Single-Texturing) 741.3 MTexels/s
Fill Rate (Multi-Texturing) 1458.1 MTexels/s

High Polygon Count (1 light) 17.2 MTriangles/s
High Polygon Count (8 lights) 3.4 MTriangles/s

Environment Bump Mapping 86.7 FPS
DOT3 Bump Mapping 130.6 FPS

Vertex Shader Speed 48.4 FPS
Pixel Shader Speed 88.1 FPS
Point Sprite Speed 16.3 MSprites/s

Published Yes

Read em and weep.


:)

AMDfreak71
09-23-2001, 02:17 AM
Read this and weap now we can play a good session of Diablo2


Operating System Microsoft Windows ME
DirectX Version 8.00

Mobo Manufacturer
Mobo Model 8363-686A

CPU AMD Athlon(tm) Processor 1533 Mhz
FSB 133 MHz

3D Accelerator NVIDIA GeForce3
Graphics Chipset NVIDIA GeForce3
Driver Version 4.13.01.2181
Video Memory 64 MB

Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L





3DMark Result 7572 3D marks

Game 1 Car Chase - Low Detail 118.1 FPS
Game 1 Car Chase - High Detail 43.0 FPS
Game 2 Dragothic - Low Detail 117.0 FPS
Game 2 Dragothic - High Detail 60.5 FPS
Game 3 Lobby - Low Detail 116.4 FPS
Game 3 Lobby - High Detail 53.5 FPS
Game 4 Nature 40.0 FPS

Fill Rate (Single-Texturing) 833.7 MTexels/s
Fill Rate (Multi-Texturing) 1642.9 MTexels/s

High Polygon Count (1 light) 19.4 MTriangles/s
High Polygon Count (8 lights) 3.9 MTriangles/s

Environment Bump Mapping 128.5 FPS
DOT3 Bump Mapping 149.0 FPS

Vertex Shader Speed 51.1 FPS
Pixel Shader Speed 101.0 FPS
Point Sprite Speed 18.4 MSprites/s


With the 12.90 drivers i could only get 6658 at the most
Running the card at 248 core and 553 mem

card_magic
09-23-2001, 04:25 PM
:) :) :)
Maybe I didn't have the new dets when I posted before... because I went and got the XP/2000 drivers, and my score jumped by 1441 marks!

AMD 1.4
Asus A7A266
512 Crucial DDR
VisionTek GeForce3

Went from 4999 to 6440 marks. SWEET!

-Jim

Phosgene
09-26-2001, 07:52 PM
The new XP Detonators are great, I went from about 140 fps in Quake3 to 180, and from 190 in UT to around 220.

Tekk
09-28-2001, 03:00 PM
I've had bad results with the new XP drivers...I received worse performance all across the board. It wasn't really significant at all but I also had some weirdities in the desktop performance (it got corrupted at times).

But thats good that it worked for some :)
I'll stick with the 12.90's

sKiT
09-30-2001, 01:07 AM
Project Name 1st run on XP

Operating System Microsoft Windows XP
DirectX Version 8.00

Mobo Manufacturer Shuttle SpaceWalker
Mobo Model AK32

CPU AMD Athlon(tm) Processor 1201 Mhz
FSB 266Mhz

3D Accelerator NVIDIA GeForce3
Graphics Chipset NVIDIA GeForce3
Driver Version 5.13.01.2181
Video Memory 64 MB

Resolution 800x600 16bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L





3DMark Result 6644 3D marks

Game 1 Car Chase - Low Detail 104.4 FPS
Game 1 Car Chase - High Detail 35.2 FPS
Game 2 Dragothic - Low Detail 105.8 FPS
Game 2 Dragothic - High Detail 55.3 FPS
Game 3 Lobby - Low Detail 103.8 FPS
Game 3 Lobby - High Detail 45.7 FPS
Game 4 Nature 39.0 FPS

Fill Rate (Single-Texturing) 686.3 MTexels/s
Fill Rate (Multi-Texturing) 1338.3 MTexels/s

High Polygon Count (1 light) 16.0 MTriangles/s
High Polygon Count (8 lights) 3.1 MTriangles/s

Environment Bump Mapping 128.7 FPS
DOT3 Bump Mapping 179.7 FPS

Vertex Shader Speed 46.4 FPS
Pixel Shader Speed 119.3 FPS
Point Sprite Speed 17.6 MSprites/s

Published Yes

this was @ 800X600 and my default was a 6159(Published)
384MB DDR RAM PC2100:cool: