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Click to See Complete Forum and Search --> : Q2 Connection setting that can really improve your performance


dafremen
02-20-2001, 03:29 PM
Having played Quake2 for a little over 3 years, one of the most common complaints I hear are screams of LAGG!! from the HPBs/Modem Users.

The most common cause of these problems are due to misinformation or plain old fashioned ignorance about these two settings:

rate and cl_maxfps

I would like to take a second to clear up the mystery surrounding these two settings and maybe give some advice on how to set these two. I would like to conclude by giving my two-cents worth on how LPBs can set these two variables responsibly for the good of all the players in the game.

cl_maxfps - This is the most important setting to adjust. What cl_maxfps determines is the rate at which the server will send a player updated information about the state of the game. The higher the value, the more server bandwidth you will be using, period. If you are a modem users, having this set too high can cause your modem to get bogged down with more packets than it can handle, this leads to lag and eventually can lead to overflow. The default is 90. This is WAY too high.

rate - This setting determines the maximum size in bytes of any single packet that the server will send you. It is adjusted by setting your "connection speed" in the multiplayer player setup. The same thing applies to modem users, it's just not as noticeable (if cl_maxfps has been lowered already). If there is a lot of updated information to be sent, you can either receive it in smaller chunks, or you can get it all in one big lump. This setting will decide how the server sends it to you.

Recommended Settings:

Although some opinions may vary, I and several other players did a series of exhaustive tests and have come up with some good "rule of thumb" settings for cl_maxfps and rate for all users, as well as settings specific to both HPBs and LPBs.

General Settings: rate - 2500 cl_maxfps - 40
This is a good middle-of-the-road setting, providing plenty of screen refreshes for the broadband user while giving the modem user a decent hedge against avoidable packet loss and overflow.

HPB: rate - 1500 cl_maxfps - 31
This is a really good setting for avoiding packetloss, overflow and LPB-induced lag.
(I will elaborate on LPB-induced lag in a second.) One downside to this setting is a slight choppiness to the screen refresh and bumping cl_maxfps up to 35 should clear most of this up. These settings are really about the most lag-proof and playable however.

LPB: rate - anything under 5000
cl_maxfps - 60 and under

Now I know some LPBs are going to come back and tell me I'm full of sh*t about these settings, but I happen to have Zoid of ID software on my side for the fps side of these settings anyhow. Anything over 61 is bandwidth hogging PLAIN and simple. You achieve no noticeable performance improvements at these refresh rates. The one exception to that is that there are certain tricks (most notably the grenade launcher jump on q2dm8) that cannot be done unless you bump your FPS above 90. However, unless you are DOING those trix, there is NO reason to hog up server time by asking for more packets than you need and you increase the likelihood of LPB-induced lag if you are playing with HPBs.

LPB-induced lag:

Many LPBs will deny this to the bitter end, but we have tested this and we know that LPB-induced lag IS possible. Here's how we think it works: When you are an LPB and you have your rate and especially your cl_maxfps cranked up, what you are saying is send me positional updates AND get my positional updates at this rate. In a crowded room situation, there's a lot going on, this causes a lot of update information to be generated and the server has to send you at LEAST your rate number of bytes worth of this information every cl_maxfps refresh period. This taxes server bandwidth and causes a noticeable delay in the form of lag for other players with lower cl_maxfps settings. For HPBs with lower rate settings, this can mean that they won't get the information until its already obsolete, explaining the "Where the hell did you come from" syndrome.

If you're an LPB that plays Q2 and gives a flying **** about skill vs. skill, give the HPBs a break and keep yer settings at a reasonable level.(ie 5000 and under and 50 and under) Then you can truly say that you played a fair game. If you don't give a ****, crank it up...who cares? Obviously not you.

Finally in an LPB vs. LPB game..go for it.

Setting Rate and Cl_maxfps:

To set rate and cl_maxfps, do the following:
In the console type -
rate <rate value>
set cl_maxfps <cl_maxfps value>

Examples:
rate 2500
set cl_maxfps 40


cl_maxfps CAN be modified without the set command but this will not always work in all environments, the method shown is foolproof, just not idiotproof.

Hope this helped.

8) Daffy - Dafremen>FAS>

Fragz Ain't Skillz (http://members.home.net/fremgreen/fas.htm) - Where the bull$h*t ends...the game begins.

dafremen
02-22-2001, 09:27 AM
http://sysopt.earthweb.com/forum/smile.gif ^^^ http://sysopt.earthweb.com/forum/smile.gif

Death To Mel
02-23-2001, 12:33 AM
I think you see the problem... what cable/dsl quake player with a gameing machine would EVER limit them selves? If they actually did and were getting smacked down by the modem players cause they couldn't appear out of nowhere anymore they would just jack up their settings again. Also you said if some people lower their settings but others have high setting the ones with lower settings suffer... well that would mean if 1 person decided to jack the settings it would ruin it for everyone. I firmly believe high speed internet access has ruined multiplayer gaming for the "little people" ie modem users. I mean you look at the scores in ANY game and 9.999... times out of 10 all the people with the low pings are in the lead. I HATE CABLE/DSL CONNECTIONS. Also, I find if I get into a room with nothing but normal modems ping 200+ it never fails a **** cable/dsl fag will come in and ruin everything. Then more come in and most of the modems leave... the I swear not 10 minutes later the server is empty because those stupid **** no longer have any advantages over whom they ae playing with and leave. This is what I call PING HUNTING. Very gay and I am pretty sure everyone with a high speed connection has done it before.

OuTpaTienT
02-23-2001, 01:33 AM
Death to Mel, although I can appreciate your frustration I completely resent your remarks. And your blanket remarks like "everyone with a high speed connection has ...blah, blah, blah" show a general lack of thinking before typing.

Ever since I have got cable I have gone out of my way to play with other LPB. If I see a server with nothing but 150+ pingers on it, then I don't go there. For me it's not a great feeling to dominate a bunch of HPW, especially since my weapon of choice is the railgun.

Many of the jerks I've seen using bots have been HPW. Do you think it's fair if I say "all HPW have used bots and are cheating jerks"? Same goes for campers.

I go outta my way to leave you HPW alone. Although if I knew you guys got your panties in such a bunch about it I probably wouldn't.

dafremen
02-23-2001, 09:34 AM
I'll interject my two cents worth. The HPB vs. LPB bickering has been going on for a long time. One thing HPBs need to realize is that many of us LPBs WERE HPBs too at one time, and we're still in it for the same thing we always were, fun.

Another thing we ALL need to realize is that if you are playing on a rate capped server, most of the LPB induced lag is non-existent. Even more importantly than that however, there ARE people (my entire clan for one) who DO go out of their way to make sure that both HPBs AND LPBs can have a good time. If you come to OUR server some night Mel. you're gunna meet a lot of COOL players, both HPB and LPB who are more concerned with the STYLE and the QUALITY of their game than the quantity of their fragz. Yer gunna meet people who have completely given up the "Scoreboard is God" way of looking at things and have instead focused on just having a good time, win or lose. This is the attitude that has helped so many of us, both clan members and just guys that hang out with us let go of the frustration completely and just enjoy the game.

As for being an HPB, once again, come to our server and meet some HPBs that regularly whoop on us LPBs. It's partly due to the fact that when we play, we keep our settings low, and we help people to overcome their connection problems if we can. Mainly though, it's that these are HPBs who have INSISTED on playing LPBs all the time, and lo and behold, they've gotten better and better against LPBs until now they are whooping up on some of us.

One fact has ALWAYS been glaringly obvious to me and was one of the things that led me to help form FAS. In this game, when you lose, you win. As long as you're playing against a player skillz against skillz without any cheap gimmicks (ie. Quad, BFG, camping etc.) you can't help but get better as you're losing.

Probably the thing that hurts the most about going from HPB to LPB is watching all of yer old buddies that you played with for years run away from you. It sucks and it shouldn't have to be that way. I invite ANYONE that wants a TRUE skillz game with no B.S. to come on by 24.22.24.112:27910 most weeknights after 6PM Central Time. You'll have a good time as long as you remember that it's not about winning the game. Hell how many games will you play? 100? 1000? Who cares who wins? It's about what you learn and what you see and how much fun you have. That's how you win in this game. Come on by. We'll teach you a lot and maybe you can teach us a thing or two too.

8) Daffy - Dafremen>FAS>

Fragz Ain't Skillz (http://members.home.net/clanfas/) - Where the bull$h*t ends..the game begins.

P.S. A$$holes need not apply. Leave your attitude at the door. Violators will be warned, then kicked, then banned. Thus is paradise preserved.



[This message has been edited by dafremen (edited 02-23-2001).]

zskillz
02-24-2001, 05:12 PM
can you elaborate on the grenade jump in q2dm8?
I know exactly what you're talking about, but I don't understand how more fps could make a difference
thanks
-Z

dafremen
02-24-2001, 06:54 PM
Sure man,

Strange as it may seem, there's a quirk of Quake2. (It's one of the many quirks that makes Quake2 superior to Q3 even though Q3 has the graphics advantage) This quirk makes it so that you can reach heights that you normally can't below about 90 FPS. I'm not sure exactly WHY it works, but I've seen it used for a few trix. Here's how you make sure it'll work for you.

Bump up yer cl_maxfps to about 95 or 100.(Don't LEAVE it set that high...it's just plain rude! Not to mention sto0pid)) Now type

timerefresh

in the console. If the number that is displayed after you do a 360 degree circle is 90 or higher, then you are capable of supporting those fps rates and the trick will work for you. Now just run toward the grenade launcher boxes and jump. You'll make it. Works every time.

8) Daffy - Dafremen>FAS>

Fragz Ain't Skillz (http://members.home.net/clanfas) - Where the bull$h*t ends..the game begins.

rock19
02-24-2001, 07:08 PM
The quirk you are talking about works just the same in Q3. In RocketArena Map1, Thunderstruck, the far corner away from the jumpad can be scaled without using the stairs if you set your maxfps to higher than 100.

Travis

zskillz
02-25-2001, 12:49 PM
that's some seriously wierd ***** dude. I can't ever test that because my vid card can't go that high
viper v550! (old school baby)

-Z

dafremen
02-26-2001, 06:49 AM
It's nice to hear they overlooked a thing or two in Q3. I won't go on about Q3 bashing, cuz to each his own. I played it, laughed about it, and forgot it. Back to the topic at hand, we sort of enforce these FPS/RATE rules on our servers through a combination of rate caps and a rule called rate check.

If someone calls rate check, everyone on the server will shout out their fps and rate settings, cuz sometimes they get switched back on accident(or on purpose). We usually have REALLY smooth cool games with everyone, HPB and LPB having a blast.

8) Daffy - Dafremen>FAS>

GroundZero3
02-26-2001, 07:44 AM
Very gay and I am pretty sure everyone with a high speed connection has done it before.

i go into the severs with the lowest lag becasue its more enjoyable. I don't think well there high ping in here i can rape all these players and feel good. i get a good ping but i still can get my *** beat my teley modems. Ping is important but i have seen some Bad@ss teley modem players. Also the comment about how high speed access ruining multiplayer games. how so? its improved multiplayer games drastically. Better graphics and games with better multiplayer games come out every year becasue of high speed access. If you had high speed access you wouldn't be *****ing.

Jason