jman01pa
03-05-2000, 06:04 PM
Anyone here play Delta 2. Does it run slow or do I not have something set right. Responsiveness is horrible. What gives? I play Half Life and Unreal Tournament nicely.
J http://www.sysopt.com/forum/smile.gif
It's slow. Sorry.
It's based on voxels, not pixels....without getting into details (haha, cuz I forget http://www.sysopt.com/forum/wink.gif) it enables the HUGE maps...but makes it slow and ugly. This game is more about gameplay than action.
jman01pa
03-05-2000, 08:37 PM
Wow! Voxels? Your kidding right? Never heard of them. Is it worth the effort to play the game?
J http://www.sysopt.com/forum/smile.gif
Well it depends on you. This game is all about snipeing. Multiplayer can be pretty fun, it really can feel like you're in the middle of a war. Single player missions can be fun as well....just not for too long.
more on voxels;
The big flaw of Delta Force II is the terrain engine. Novalogic chose their Voxel Space 32 engine, a 32-bit voxel powered system, to draw the game's terrain. Voxels are points in space that have a x, y and z coordinate as well as a color and transparency level. The engine also can use 3D polygon acceleration to draw polygon based parts of the game, such as buildings, as long as your 3D card supports 32-bit color (no Voodoo3 acceleration, sorry). The voxel engine enables a lot of things, but it also makes things just plain ugly. It makes the grass you can hide in possible, but it also makes the grass thick and blocky. It makes the huge sniping distances possible, a polygon based game would choke with that much stuff on screen, but it also makes enemies at even moderate distances look pixilated and squarish like the blockheads from Gumby. Unfortunately, the graphics engine not only makes things ugly, it also makes play difficult. It's hard to see your enemies from any sort of distance, so you often have to find enemies by following the path of their tracers hitting near you, even when they're square in your field of view. The Voxel Space 32 engine is the fatal flaw of Delta Force II because it makes the excellent level and game design useless by not letting you see what you're trying to shoot at.
from http://www.sharkyextreme.com/games/reviews/novalogic/deltaforce2/3.shtml
[This message has been edited by seti (edited 03-05-2000).]