RobRich
07-14-2000, 06:18 AM
While I can't personally confirm this data, all the specs obtained are supposed to be from a good source.
Rampage Chipset
-0.18 micron die size
-multiple chip support
-4 pipelines with 1pixel/1texel
-200-250MHZ core clock
-32+ bit rendering
-advanced T-buffer (upto 8 sample effects)
-support for pixel shading functions
-hardware higher order surfaces
-hardware curved surfaces
-new texture management routines
-quadtexturing support
-200 MHZ DDR memory
T&L unit
-75+ million polygon per second
-25 hardware lighting sources
-support for mutliple T&L chips
Three configurations should be available:
1 Rampage + 1 T&L unit
-800 Megapixel/sec fill rate ( core clock at 200MHZ)
-75 millions of polygons
-6.4 GB/sec memory bandwidth
2 Rampage + 2 T&L units
-1.6 Gigapixel/sec fill rate ( core clock at 200MHZ)
-150 million polygons
-12.8 Gb/sec memory bandwidth
4 Rampage + 4 T&L units
-3.2 Gigapixel/sec fill rate ( core clock at 200MHZ)
-300 million polygons
-25.6 GB/sec memory bandwidth
Catch ya' later,
Robert Richmond
[This message has been edited by RobRich (edited 07-14-2000).]
Rampage Chipset
-0.18 micron die size
-multiple chip support
-4 pipelines with 1pixel/1texel
-200-250MHZ core clock
-32+ bit rendering
-advanced T-buffer (upto 8 sample effects)
-support for pixel shading functions
-hardware higher order surfaces
-hardware curved surfaces
-new texture management routines
-quadtexturing support
-200 MHZ DDR memory
T&L unit
-75+ million polygon per second
-25 hardware lighting sources
-support for mutliple T&L chips
Three configurations should be available:
1 Rampage + 1 T&L unit
-800 Megapixel/sec fill rate ( core clock at 200MHZ)
-75 millions of polygons
-6.4 GB/sec memory bandwidth
2 Rampage + 2 T&L units
-1.6 Gigapixel/sec fill rate ( core clock at 200MHZ)
-150 million polygons
-12.8 Gb/sec memory bandwidth
4 Rampage + 4 T&L units
-3.2 Gigapixel/sec fill rate ( core clock at 200MHZ)
-300 million polygons
-25.6 GB/sec memory bandwidth
Catch ya' later,
Robert Richmond
[This message has been edited by RobRich (edited 07-14-2000).]