My friend recently installed a Voodoo3 2000 PCI graphic card and noticed problems afterwards. He has a PII 266 with 32mb of RAM and a 2mb AGP onbord graphics card (ATI Rage pro) with nothing overclocked. All FMV in games are missing frames and running very slowly and sound runs in the majority of gmes (in the video sequences and all the time in Unreal Tournament) really slowly.
can anyone help ?
Vernon Frazee
01-20-2000, 05:41 AM
AGP (Accelerated Graphics Port) is the newer and, as you can tell, much
faster specification. It's based on PCI (both developed by Intel) but,
it is designed especially for the throughput demands of 3-D graphics.
Rather than using the PCI bus for graphics data, AGP introduced a
dedicated point-to-point channel so that the graphics controller can
directly access main memory. The AGP channel is 32 bits wide and runs at
66 MHz. This translates into a total bandwidth of 266 MBps, as opposed
to the PCI bandwidth of 133 MBps. AGP also supports two optional faster
modes, with throughputs of 533 MBps and 1.07 GBps. In addition, AGP
allows 3-D textures to be stored in main memory rather than video
memory.
AGP has a couple important system requirements:
o The chipset must support AGP.
o The motherboard must be equipped with an AGP bus slot or must have an
integrated AGP graphics system.
o The operating system must be the OSR 2.1 version of Windows 95,
Windows 98 or Windows NT 5.0.
AGP-enabled computers and graphics accelerators hit the market in
August, 1997. However, there are several different levels of AGP
compliance. The following features are considered optional:
o Texturing: Also called Direct Memory Execute mode, allows textures to
be stored in main memory.
o Throughput: Various levels of throughput are offered: 1X is 266 MBps,
2X is 533 MBps; and 4X provides 1.07 GBps.
o Sideband Addressing: Speeds up data transfers by sending command
instructions in a separate, parallel channel.
o Pipelining: Enables the graphics card to send several instructions
together instead of sending one at a time.
More info can be found on Intel's site:
http://developer.intel.com/technology/agp/info.htm
Ok, this is what he said:
When running the Tomb Raider 4 demo, if exiting by ctrl alt and del, the demo ends but a program called 'Tomb 4' still runs and after that sound and video runs fine. However games tend to run slower.
any ideas ?