//flex table opened by JP

Click to See Complete Forum and Search --> : Carmack Says 'Hold Off On DX10'


CrazyCrusher
01-11-2007, 07:59 PM
Interesting read.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=4517&Itemid=2

RamonGTP
01-11-2007, 11:05 PM
Well I'm glad you found it interesting... I didn't really see him saying much of anything.

rockinup1231
01-11-2007, 11:11 PM
It was kinda pointless. His view was "well you should stay away from it, there's no reason to, if you want it go ahead and use it.." and so on.

CrazyCrusher
01-11-2007, 11:40 PM
Well I'm glad you found it interesting... I didn't really see him saying much of anything.

Err I was being sarcastic :D

RamonGTP
01-12-2007, 01:07 AM
It's also no secret that Carmack isn't a fan of DX at all and prefers OGL.

rockinup1231
01-12-2007, 09:15 AM
Pointless...)-|

CrazyCrusher
01-12-2007, 10:21 AM
Pointless...)-|


If it's pointless why keep posting, don’t bother checking it.

He has always been the boy for OGL, that’s pretty much what he has been working with %95 of the time. I don’t think we will be waiting to long to see good DX10 games; he makes it sound like it's going to be forever. There is a few DX10 games in the works right now. Alan Wake, Crytek. I'm sure there is plenty more I just don’t no of them.

Bigjakkstaffa
01-12-2007, 10:47 AM
I read it a couple of days ago and it's a decent article, while i havent rated the man as a maker of entertaining games since Quake 1, as a technologist he's a true genius.

His views are riddled with "Carmack-ism's" such as his stance on multi-core/multi-cpu processing, he's quite publicly been opposed to it in the past, and i suppose it would look silly for him to repeal his opinions, however the sheer number of Dual/Quad core supportive games that are expected to arrive in 2007 alone have to make you wonder if its really as hard as he makes out to write threaded applications.

He's right about Vista not being that massive a step, IMO from what little i've played with it Vista feels more like XP v1.5 than a really significant step (Say like moving from 9x to 2000 was). From what i know of the way DX10 is operating under Vista though, i would be uncertain about his claims that DX10 has been deliberatley "tied" to Vista, although i dont doubt it couldnt be made to work on XP, i think it would take a massive amount of work to do so on the basis of some of the stuff i've read.

One point that is interesting is that some of his latest babies (Doom 3 and Quake 4) really skitz out under Vista - sour grapes perhaps?

His points about the X360 vs PS3 are good (quite frankly, im seeing the PS3 as being something of a prize turd from what i've seen thus far) and its nice to see someone give the Wii some credit rather than immediatley shouting "its soooo underpowered".

Its an interesting enough read, to be taken with a pinch of salt here and there - i do agree with his view that we shoudlnt all rush out and buy Direct X 10 hardware, not for the reasons he gives, but simply because the first generation of new technology tends to take a battering over time - afterall, how many hardcore gamers are still playing DirectX 9 titles on a Radeon 9700 Pro or FX5800 Ultra? Not many.

--Jakk:t

rockinup1231
01-12-2007, 10:55 AM
If it's pointless why keep posting, don’t bother checking it.

He has always been the boy for OGL, that’s pretty much what he has been working with %95 of the time. I don’t think we will be waiting to long to see good DX10 games; he makes it sound like it's going to be forever. There is a few DX10 games in the works right now. Alan Wake, Crytek. I'm sure there is plenty more I just don’t no of them.

I mean't the read was, not the thread. But Jakk did prove me wrong.

Bigjakkstaffa
01-14-2007, 11:45 AM
Another point to be made is that what Caramck is saying is in massive contrast to what we're hearing from the likes of Tim Sweeney and the boys at Epic.

Carmacks less than enthusiastic approach to DX10 could easily be another Carmack-isms, in that Carmack would never be that massively behind DirectX or Microsoft, simply on the basis of his technological background. He's very much into his open source tools, and has very little track record with D3D, preferring instead to go the OGL route, hell if it wasnt for John Carmack OpenGL would probably have dissapeared as a gaming API long ago. He has never really gotten "behind" Direct X in any of its iterations.

Furthermore, unlike many other lead programmers in th eupper echelons of gaming these days, he's never really been focused toward using Microsoft development platforms exclusively, the Doom engine was originally developed in NextStep (as was Quake I IIRC) and then ported to Microsoft PC and Apple once it was done. Add onto that the amoutn of work he's done on a range of consoles and the work he's doing with Cell-phone games. This isnt a guy who is particularly tied to Microsoft if you ask me - as such he's probably a lot less receptive to Direct X 10 and what its bringing to the table, than most other developers are.

--Jakk:t