//flex table opened by JP

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MJCfromCT
10-26-2004, 11:48 AM
Straight from Erik Johnson's mouth to your computer:

We're working on porting some more of the classic maps right now, currently de_prodigy is in the works. We'll be releasing this as quickly as they are completed.

We're also working on one original map, which will begin internal playtesting this week. This still means we have a fair amount of work to do on it.

We're also working on two updated player models.

Most of this is scheduled to be released in the December timeframe.


http://www.hlfallout.net/#news7530

Magua
10-26-2004, 01:09 PM
Good news. Here are the fixes I would like to see worked on before new maps, though.

-Player models (mentioned above) should be customizeable or atleast different from eachother.

-Give us the missing files???

-Fix Hitboxes, and show hits as registered shots in consoles.

-Remove 'force field' around large objects

-Fix the convulsions when you run close to someone else.

I hate learning new maps too quickly. Getting lost and not knowing where all the map's nooks are annoys me. I never played the original CS, so I'm taking my time. So far I'm very solid on Office and begining to learn de_dust.

MJCfromCT
10-26-2004, 02:40 PM
I played so much dust in the beta I could probably play blindfolded :D My strategies on that map have been finely tuned, but i'm sick of dust having played it so much, I play more of cobble now.

Magua
10-26-2004, 05:31 PM
Ill learn em all eventually. But if you try to play each map just briefly to start you will be completely lost...which is no fun.

My first couple runs through office I would get destroyed, now I know the common spots the Terrorists like to hang out in, and expect to turn a corner fireing. Still need to play with de_dust a bit more, but its a fun map.