chris_y2k_r1
05-21-2004, 04:54 PM
Hello All,
Not too long ago I purchased an Asus V9280TD video card. I had only used it for about a month before noticing some nasty artifacts, only when running Halo.
I am running an Asus A7A266 Motherboard with a 1.4 Athlon
CPU. I have 768 megs of DDR all of which runs under the instruction of Windows XP Pro. I am getting artifacts all over the place with Halo. I returned the card to Asus to be repaired once. When I got it back it was fairly stable (with the occasional) artifact for about 2 weeks. Now I am getting display corruption at an ever increasing rate. The problem never truly went away. I only notice it when playing Halo, although I would image any program the pushes the card would result in such a manner.
I should note that my motherboard does not support 8X AGP, it's only capable of a max of 4X agp. I don't think this is the cause but I figured it would be worth the mention. I gathered that running the card at 4x would just make it appear to be a little slower. And aside from that before this card I had a GeForce MX 440 (I think that's the correct info - It's a Gefore 64 Meg Titanium Nvidia 8X AGP Card) and it was fine.
I've been reading as much as I can get my hands on about this card and I have found one interesting point; the affects of which (If any) I cannot quantify. The particular card is 'optimized for Direct X 8.1 where as Halo required 9.0.
I had an AGP Geforce MX440 card (Another Titanium Nvidia chipset) in the computer prior to acquiring the Asus card and it rans with no problems. It would not however, run at the level of detail and with all the options that the Asus card offers. For example I can only run the game an 1024x768 with decals off, specular off (They are not available options with the 440)
I have attached a picture of some of the distortion/artifacts, anyone have any thoughts? Is this definitely hardware (I think it is)? As I said the card was much, much worse and when I got it back from Asus there was a huge difference - Little to no artifacts.
Oh, I am running the CPU overclocked a little but I have backed it down and it made no difference. I am running the FSB at standard speed but once I figure this sh*t out I plan to tweak it a bit but not much.
Please be aware that watching movies or running my Playstation emulator produce no visual problems at all. Everything runs quite kosher with the exception of Halo, although I have tried no other games that required Direct X (I don't own any other games to be honest :D )
So I guess what I am asking is:
1.) - Does it sound like a hardware problem to you guys as well? Or could it be something else.
2.) Any suggestions are welcome.
3.) Is anyone else running the Asus V9280TD?
4.) What are the expected differences of runnig a card at 4xAGP vs 8xAGP?
5.) Where should my appeture sizes be set for:
a.) 64 Meg Cards
b.) 128 Meg Cards
6.) Are there any programs that would help?
I think that's enough for now! Thanks in advance!!
Chris :t
Not too long ago I purchased an Asus V9280TD video card. I had only used it for about a month before noticing some nasty artifacts, only when running Halo.
I am running an Asus A7A266 Motherboard with a 1.4 Athlon
CPU. I have 768 megs of DDR all of which runs under the instruction of Windows XP Pro. I am getting artifacts all over the place with Halo. I returned the card to Asus to be repaired once. When I got it back it was fairly stable (with the occasional) artifact for about 2 weeks. Now I am getting display corruption at an ever increasing rate. The problem never truly went away. I only notice it when playing Halo, although I would image any program the pushes the card would result in such a manner.
I should note that my motherboard does not support 8X AGP, it's only capable of a max of 4X agp. I don't think this is the cause but I figured it would be worth the mention. I gathered that running the card at 4x would just make it appear to be a little slower. And aside from that before this card I had a GeForce MX 440 (I think that's the correct info - It's a Gefore 64 Meg Titanium Nvidia 8X AGP Card) and it was fine.
I've been reading as much as I can get my hands on about this card and I have found one interesting point; the affects of which (If any) I cannot quantify. The particular card is 'optimized for Direct X 8.1 where as Halo required 9.0.
I had an AGP Geforce MX440 card (Another Titanium Nvidia chipset) in the computer prior to acquiring the Asus card and it rans with no problems. It would not however, run at the level of detail and with all the options that the Asus card offers. For example I can only run the game an 1024x768 with decals off, specular off (They are not available options with the 440)
I have attached a picture of some of the distortion/artifacts, anyone have any thoughts? Is this definitely hardware (I think it is)? As I said the card was much, much worse and when I got it back from Asus there was a huge difference - Little to no artifacts.
Oh, I am running the CPU overclocked a little but I have backed it down and it made no difference. I am running the FSB at standard speed but once I figure this sh*t out I plan to tweak it a bit but not much.
Please be aware that watching movies or running my Playstation emulator produce no visual problems at all. Everything runs quite kosher with the exception of Halo, although I have tried no other games that required Direct X (I don't own any other games to be honest :D )
So I guess what I am asking is:
1.) - Does it sound like a hardware problem to you guys as well? Or could it be something else.
2.) Any suggestions are welcome.
3.) Is anyone else running the Asus V9280TD?
4.) What are the expected differences of runnig a card at 4xAGP vs 8xAGP?
5.) Where should my appeture sizes be set for:
a.) 64 Meg Cards
b.) 128 Meg Cards
6.) Are there any programs that would help?
I think that's enough for now! Thanks in advance!!
Chris :t