Bigjakkstaffa
04-22-2004, 12:43 PM
http://www.eurogamer.net/article.php?article_id=55290
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--Jakk:t
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Click to See Complete Forum and Search --> : X-boxers to get DoomIII Co-Op Bigjakkstaffa 04-22-2004, 12:43 PM http://www.eurogamer.net/article.php?article_id=55290 --Jakk:t ajmn86 04-22-2004, 02:31 PM Wow, why even buy the game for PC? I would rather wait for the X-box release and get the extra multiplayer features ;) Not to mention having to worry about how it will run on your computer, etc... "Interestingly, the co-operative mode - one of the most enjoyable aspects of the original Doom games - is something entirely of Vicarious Visions' design, and will not be appearing in the flagship PC version of the game in development at Id Software." I wonder why there will be coop for X-box, but not for PC? Or at the very least, multiplayer through LAN. Someone Stupid 04-22-2004, 03:47 PM Because another company is optimizing the code it seems. They are also adding that in, at MS request most likely. The quote you took stuff from implies that it isn't from iD. MS really needs the xbox to take off so they can start geting money from games, hence the HUGE price drops lately. Sounds like this is just another attempt at getting more gamers. bob05 04-22-2004, 04:45 PM That price drop that SS is talking about was the desiding factor on which console I would get. I'm happy I got an XBOX. I plan to get Doom 3 on it, I just hope the controls are good (like Halo's or Splinter Cell's). I'm sure part of the reason XBOX D3 will get Co-Op is because that is something console gamers look for. I don't know how well the online console play (i.e. XBOX Live) is selling, but certianly a game with Co-Op will. :t Someone Stupid 04-22-2004, 06:39 PM Well D3 is supposed to become a premier XBox live title, so I would hope the service works and the controls are good. If not, it isn't going to live up to that title. One thing to remember, you won't get D9 features on the XBox. ajmn86 04-22-2004, 07:07 PM I see, thanks for clearing that up :) :t bob05 04-22-2004, 07:16 PM Originally posted by Someone Stupid Well D3 is supposed to become a premier XBox live title, so I would hope the service works and the controls are good. If not, it isn't going to live up to that title. One thing to remember, you won't get D9 features on the XBox. Yep, I was planning to possibly buy XBOX Live just for that game. But since it will have LAN play, I could save that money and just use XBConnect instead. :t maje87c 04-23-2004, 09:48 AM Even though it would be a lot harder for a co-op game between pc's to occur, the option should still be there. I could understand microsoft not including co-op for the pc, but this is iD. I hope this isn't why Doom III has been delayed. cusimar9 04-23-2004, 09:53 AM Doom 3 on the XBox won't look much better than Halo. The hardware is now old. Doom 3 on the PC will be the way god intended. :D terence friel 04-25-2004, 06:00 PM :rolleyes: had a mate of mine play halo on ps2 and iconverted him to pc and he wet his pants at the graphics after a year at telling me how good the ps2 was. think the same will happen xboxers when doom3 comes out.if we have a good enough rig that is. terence friel 04-25-2004, 06:01 PM :D sorry make that x box halo cusimar9 04-25-2004, 09:04 PM Games consoles are an excellent idea... really powerful, really cheap, and standardized hardware allowing games to be optimized for whatever console its written for. But the current gen consoles have been around for 2-3 years (at least) and I'm afraid hardware is moving way too fast for that. But then people can't go buying new £200 consoles every 6 months! Consoles just don't have the ideal scenario in such a fast paced industry. RamonGTP 04-25-2004, 09:20 PM Originally posted by ajmn86 Wow, why even buy the game for PC? Cuz if you've got a PC than can run the game it will have MUCH better eye candy, as well as gameplay. I personally don't like FPS' on consoles. bob05 04-25-2004, 09:35 PM Originally posted by cusimar9 Games consoles are an excellent idea... really powerful, really cheap, and standardized hardware allowing games to be optimized for whatever console its written for. But the current gen consoles have been around for 2-3 years (at least) and I'm afraid hardware is moving way too fast for that. But then people can't go buying new £200 consoles every 6 months! Consoles just don't have the ideal scenario in such a fast paced industry. You are right about the consoles being around for a while, but most console players don't care (or know) that there is better hardware out there that can produce better graphics than current consoles. But I have to say, good XBOX games do look impressive. DX9/Open GL 1.4 compatibility isn't everything. :t tasty danish 04-27-2004, 02:29 AM DX9/Open GL 1.4 compatibility isn't everything. i used to think that myself... then i picked up a 9800... :D bob05 04-27-2004, 11:05 PM Originally posted by tasty danish i used to think that myself... then i picked up a 9800... :D Yeah, but if a programmer uses all the tools available to the fullest potential (in Direct X 8), you shouldn't notice, much. :t RamonGTP 04-27-2004, 11:46 PM Originally posted by bob05 Yeah, but if a programmer uses all the tools available to the fullest potential (in Direct X 8), you shouldn't notice, much. :t Maybe, maybe not... Doesn't matter though because programmers won't be doing that. ;) tasty danish 04-28-2004, 01:21 AM what you say would be true if we assumed the dx9 programmer slacked off. if dx9 was used with the same efficiancy as the dx8, there would be no contest. but regardless, programmers stopped doing a clean job along time ago. bob05 04-28-2004, 09:04 AM Originally posted by RamonGTP Maybe, maybe not... Doesn't matter though because programmers won't be doing that. ;) True XBOX developers should, like like tasty danish said: programmers stopped doing a clean job along time ago. :t cusimar9 04-28-2004, 09:29 AM programmers stopped doing a clean job along time ago. Fellas can I just point out what a massively complicated task programming is these days? I don't know if you do any programming yourselves but long gone are the days where you can write a game in 1000 lines of code, and long gone are the days where everything is written in assembly. What you are faced with is upwards of 100,000 lines of code (probably many times that), written by teams of people. It is IMPOSSIBLE to write something of that size without having a few bugs here and there and without having to take shortcuts regarding memory use etc. One of the ADVANTAGES of most systems now having 512 or 1024MB of RAM is that programmers can spend their time fixing real code instead of bulls**t like "ooh, should I use a shortint instead of an integer here and save, like 8 bits". As a programmer myself I have massive respect for people who work on these games/applications and I never lose sight of how massive a project it really is. No doubt some programmers do write really lazy code, but thats no excuse for such a generalised statement about what is fundamentally a very complex area of development. bob05 04-28-2004, 08:20 PM I have programmed before, and granted yes it was hard, and yes developers don't own me anything. But when I go out and pay $50 for a game, they do now owe me something. They owe me a good game that's playable with no "show stopping" bugs. And when there are bugs, they owe it to me to fix them. You know why? Because I, and you, are paying their salary. tasty danish 04-29-2004, 01:35 AM ok, so maybe i was too general, i figured people would pick and choose the right examples and not take what i said wrong. and so i give you: call of duty (fantastic new age programming) halo (pathetic) granted halo was rushed and this excuse and whatever blah blah, the fact of the matter is, it's put together bad, if every game were as well written in terms of efficiancy as say max payne 2 or call of duty, there'd be alot less complaints of people not doing their job right. RamonGTP 04-29-2004, 01:50 AM Yeah, HALO was a terrible port. I don't see how they could have possibly screwed that up... I mean, they had two years between the xbox launch and PC launch, and from my understanding, xbox programing is VERY similar to the PC. XBOX games are the easiest to port over to the PC out of all the other consoles. Atleast Splinter Cell ported over nicely cusimar9 04-29-2004, 06:17 AM I agree with you on that, I've seen some terrible games lately myself. But I wonder who is actually responsible for the **** port that Halo was (never played it myself) was it the programmers? Or was it the management? I actually sometimes find it hard to understand how companies can bring themselves to create such unbelievably cr*p games. I played a demo called Shanghai Street Racer the other day http://www.fileshack.com/file.x?fid=4844 What a joke. I think the only way to understand is to actually play it. Any lamppost or tree you just nock over and don't slow down, corners you can take at 200+kph without spinning and there are more artifacts on the screen than you might think possible. I don't know WHO is reponsible for THAT, but I think they need a holiday and a career change! Rick :D maje87c 04-29-2004, 07:41 AM Originally posted by RamonGTP Yeah, HALO was a terrible port. I don't see how they could have possibly screwed that up... I mean, they had two years between the xbox launch and PC launch, and from my understanding, xbox programing is VERY similar to the PC. XBOX games are the easiest to port over to the PC out of all the other consoles. Atleast Splinter Cell ported over nicely Wasn't splinter cell a dual release? bob05 04-29-2004, 07:51 AM Originally posted by maje87c Wasn't splinter cell a dual release? Nope, Spilnter Cell 1 came out on XBOX first, then to PC, GC, and PS2. But thankfully we don't have to worry about Doom 3 being any kind of port, since the XBOX and PC version are being developed simultaneously. :t SysOpt.com
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