matthew13l
12-20-2003, 11:46 PM
I'm trying to make a multiplayer version of my game (using VB6) so my brother and i can play it online. I just started learning winsock today, so i'm not an expert. I can make the game connect using winsock, but here's my question: How can I make the game be able to know what data it's receiving? For example, if it receives the "Player1.Left" value and the "Bullet.left" value, both values will get put together when they get received by the other person, and the game wont be able to know what the values are for. Can I assign names to the data I'm sending? I'm having a little trouble explaining my question, hopefully you know what I mean:(
Thanks
-Matt:t
Thanks
-Matt:t