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Bigjakkstaffa
11-04-2003, 03:45 PM
http://www.actiontrip.com/reviews/callofduty.phtml

--Jakk:t

Someone Stupid
11-04-2003, 09:38 PM
Nice to see you back, I thought you may have made a mistake on the board... :)

Bigjakkstaffa
11-05-2003, 08:02 AM
Havent even got around to doing that yet, been laid up ill the last few days, i been sleeping for the last three days almost solid. Still not tip top yet either :(

--Jakk:t

Dennis Bacon
11-05-2003, 11:17 AM
well i got this game , and all I gotta say is why did they rename mohaa to call of duty? ... feels exactly the same as playing mohaa only i dont even think its as fun, and i'm playing on the 3rd difficulty level and there are so many health packs that its pretty much impossible to die...

Someone Stupid
11-05-2003, 11:48 AM
Sorry to hear that Jakk.

The only two things I like from seeing the screens are that you now can "aim" your gun instead of always shooting from the hip - that's what really made Vietcong great. The second is how it tells you what side you've been shot at, with 8 areas by the looks of it. Being deaf in one ear and walking playing sniper alley for example the first few times around in MOHAA was a nightmare (or any game really), as I never knew where I was shot. I heard it, but I can't tell direction at all.

Makes multiplayer games annoying, until I tell the person who was saying "you didn't hear me" or some other comment when I'm shot point blank that I'm deaf. Usually gets them to become a target for even their own teammates when they do it again. My tag wasn't DeafMan for nothing.

Dennis Bacon
11-05-2003, 11:53 AM
you could tell where you've been shot from in mohaa... the compass in the corner would light red in the exact direction of the enemy

Someone Stupid
11-05-2003, 12:06 PM
What is eaisier to see, a small blip on tiny compass in the corner of the screen (which is only four directions, hard to find anything unless they are next to you, in that case your dead). This is flat out on the screen in the middle and easy to see. That means I can find someone further away while they are shooting at me and getting closer while I'm running like a chicken with it's head cut off by the time I find them (IF I find them), I'm dead.

It's hard to locate how you've been hit with a small compass and four directions. Have someone sitting inbtw both, and by the time I'd find them, unless they are a terrible shot, or hideously far away, I'd be dead. This is eight directions and dead center on the screen, makes it much easier. Hearing a gunshot is totally differnt from hearing and processing where it came from, I can't do that last part. I only know a gun went off, and I've just been hit.

Bigjakkstaffa
11-05-2003, 12:49 PM
If youve not played it yet SS, i reccomend you grab the two SP demos that re doign the rounds, well worth the download

--Jakk:t

germanNiklas
11-05-2003, 01:09 PM
Originally posted by Dennis Bacon
well i got this game , and all I gotta say is why did they rename mohaa to call of duty? ... feels exactly the same as playing mohaa only i dont even think its as fun, and i'm playing on the 3rd difficulty level and there are so many health packs that its pretty much impossible to die...

its SIMILAR to mohaa with the compass and objectives, multiplayer his similar too but i think COD is MUCH better than mohaa
i have both games and i just LOBE cod, single player was much more fun than mohaa, and the multiplayer is awesome too, better then in mohaa

and the graphics are really good too
i recomend this game to every FPS friend and specially to WW2 FPS friends :)

Someone Stupid
11-05-2003, 05:49 PM
Got it today. Ytied on both machines, a 2500 with OC/ed 4200 Ti and the 2500 @ 2.5ghz w/ 9800 "pro," little graphics improvement btw the two other than filtering levels and resolution. Game is coded well. On the G4 was able to run Quincunx and 8x AA@ 1024 x 768 with no problems with max allowed details for ram onboard (128). With the ATI rig I could run at full filtering settings at 1600 x 1200 and only couldn't enable the bits that needed a 256 meg card to implement (well I haven't tried yet). Game plays smooth and looks really good, not much D9 in the game from comparisions in memory ofhw things looked. Good gameplay, graphics, and AI. Was able to throw around 20-25 odd bots (some your teammates) active at once since I could count 14 on the screen one time and knew there were many behind me. Also has nice explosions and blood. Can't really say anything bad yet except the 256 requirement and the fact that one weapon is POORLY done (though it is the Sten which is plain to begin with, it still needs something - as it looks more like a stone cylinder than a stamped metal one).

Plays like a totally different game than MOH:AA in many ways, though is fast paced throughout generally. Expect hordes of enemies at times. No more magic bullet snipers, covering fire actually gets enemies to jump behind cover and so on. The only downside... grenades timers don't go off until you throw the grenade, which means enemies can pick them back up and throw them at you or get out the way (at least with the american grenade, didn't get far enough to see others - only just started the british levels as I wanted to see how it ran on both machines). Short load times, RTCW type wuick and autosave reload times, and instant saving. Also nice that you can aim with all weapons and select firing modes on the ones that have them (the Fg42 Paratrooper Rifle (RTCW one) is devastating with autofire and single as it can take down enemies in one shot generally, and at auto, you are sure to hit if the enemy is running. Tthe shot indicator is helpful now as I know where I'm being shot (as you do get surrounded a bit in this game) now.

So it runs great on a 2500 with a G4 with 512 of ram - to the point that higher rigs don't see that much of an improvement, like D9 cards for example. A little but not much. Not a game to go out and buy a D9 card for, doesn't utilize it enough.

Sidenote: Great for check GPU stability... had to declock the 4200 12 mhz to get a stable zero lockup speed when before no other game would EVER lock it up (322 to 310).

Jakk: On 56k, EB is my way of seeing if a game is worth purchasing, and it seems to worth the money. No crashes other than from a severely overworked Ti at first, but that was it.

Bigjakkstaffa
11-05-2003, 06:12 PM
Ah dear, a 56k'er, unlucky

As for the technical side of the game, as it runs a spit polished version of the Quake 3 engine it shouldnt be too challenging for most machines as SS revealed, i would expect high end gf2's to run this nicely.

One thing i do like about this game alogn with VC is the teamplay factor, IMO thats the one area they fouled up with on MOHAA, no one man (bar Duke Nukem and he aint even real) ever won a war, and i really preffer team based SP, alright you may not get to kill ALL the badies youself, but it feels so much more authentic

--Jakk:t

spyman
11-05-2003, 06:53 PM
So is this game a must play? Haven't played a decent fps in a while. I was waiting for the new deus ex for my November buy, but this game sounds good too.

Bigjakkstaffa
11-05-2003, 06:58 PM
Oh yeah, I-War's along soon too innit, darn it, loosk liek i'll have to dip into my wallet again

--Jakk:t

Someone Stupid
11-06-2003, 01:34 AM
Overall after finishing it (about 8 hours gameplay, and I play somewhat quick generally) I'd have to say it was worth the money. I can see myself replaying the game again easily - knocking up the difficulty would probably add a few hours easily. The 1st level must be insanely easy, the 2nd is what I played it through, while some challenge, not much - but it was showing it. The 3rd and 4th are probably where the majority of gamers are going to lie here. Also hear the MP aspect is much better than MOH:AA, so that may be a plus for those who have a decent connection.

Your teammates, unlike Vietcong or MOH:AA with your Captain in particular, can't die, well a majority of the teammates can, just not the leader of the group, nor will the unit go off without you, thus forcing you to fight with the group. Fairly well done as it doesn't have the few teammates who can't be killed doing something suicidal to begin with (like MOH:AA - with the tank killing the Captain in front the hotel if you didn't get off two panzerfaust). Your other teammates can and do die. It's nice to have an automatic machine gunner when your in the tank, and have actual tank "battles" of ten to fifteen total tanks fighting at once.

I'd say it was a spit polished RTCW engine. It just has that look to it, while MOH:AA had more of a spit polished pure Q3 feel to it.

A plus side I found out, those with 128 meg cards can get the 256 meg texture features to work (even on a G4) unlike how some people reported having problems with the demo with it - I hadn't had it crash since I had last posted (yeah, I have lots of homework to catch up on, but school's been killing me, so it is break time).

I would like to have seen the campaigns extended a bit longer, or the option to grab fallen soldiers rifles (you can't grab your own teammates rifles sometimes as they don't want you having that weapon - only encountered this with the BAR other than the first level of the Russian campaign, and once you play it, you'll know why you can't). Overall though the bits to complain about are very minor, one of the better games to come out in quite awhile IMO in terms of gameplay, graphics, and stability.

It heats the CPU up just as well as CPUburn to. :)

Dennis Bacon
11-06-2003, 07:30 AM
I'd say it was a spit polished RTCW engine. It just has that look to it, while MOH:AA had more of a spit polished pure Q3 feel to it.

RTCW is the quake3 engine ;)

germanNiklas
11-06-2003, 08:03 AM
the single player missions are way to short.........
i completed the game in 4.57 hours (medium mode):(

Someone Stupid
11-06-2003, 12:48 PM
Dennis, really? I had no idea. :rolleyes: I was referring to the level of IQ, and improvements. RTCW is practically an entire new engine just based on the old code, and that is how MOH:AA looks. Like a polished up plain Q3 engine. A few extra polygons, and some additional polish to update it. RTCW, while on the same engine core, it has a WHOLE lot more done to it than the baseline engine and even MOH:AA if you've bothered to read up on the changes from MOH:AA - quite a bit - new physics, particle engine, limited D9, and a bit more such as some tweaked AI (which highly resembles RTCW soldiers AI a good bit, just with the "intelligence" to use cover. So it's closer to the RTCW code IMO than the MOH:AA code. That had a horrible physics engine, a wretched particle engine, braindead AI, and was D8.1. It's much higher up in terms of refinement than MOH:AA by a good margin in my book, hence why I used it as a reference. I don't think they can actually push the Q3 core anymore. I really don't see why it is still called the Q3 engine as I can't imagine many lines being left in it at all from in it's current incarnation.

GN: Yeah, it is a bit short looking back. I forgot that I did test it on two machines, so that shaved off a couple hours at least as my GPU locking up on startup of the engine on the G4 (o/c'ed) took up a bit. Also spent a bit of time playing with the settings to see what an older card can push on it. It can push everything with a good CPU at 1024x768. I'd have to say 5 to 6 looking back now. Probably could cut it to 4 or 5 on playback since I know where the problematic parts are and how to get around them easily.

Bigjakkstaffa
11-07-2003, 04:04 PM
Anyone know of a patch for this game, it appear to have one of theose infuriating copy protections that has left me having to use somewhat illegitemate measures to get my retail copy to even run, and ive just experienced a loss of monitor signal midway through playing and couldnt get it back :mad:

--Jakk:t

Someone Stupid
11-07-2003, 07:19 PM
I just got my game to ISO on my backup on HDDs.

What error were you getting on startup to use some other means. Haven't seen a viable no CD.exe out, Alcohol 120?

I just checked the site (I love flash on 56k) and activision's site and no patches.

What settings are you at... try optimal and see how it runs, then start turning things up from there. You should be having no problems, we have virtually identical setups.

spyman
11-08-2003, 01:01 PM
Try the no cd patch from gamecopyworld. As far as I know there is no legal reason why you can't use this as long as you own the original game. I use nocd patches for all my games. I hate searching for a disk when I want to move on to something else to play. And games load faster from the harddrive. When I got Vietcong, it wasn't even playable with out installing the nocd. It would take over 1 minute to load. I thought I was back to com64 days.

Bigjakkstaffa
11-08-2003, 02:23 PM
It wont let you mount it on a virtual drive, some kind of protection, and its the generic 'Incorrect CDROM' messgae that occured with many games around 98 when copy protection forst got 'clever'.

NoCD patch is what ive had to settle on for now

--Jakk:t

bblqj78
11-11-2003, 08:22 AM
Wicked game! Tuns of action...good graphics. Once I start playing I dont wanna let go of that mouse. The missions are a bit short though.....still good! Wow...just got to Stalingrad....mental!

DocEvi1
11-11-2003, 01:24 PM
the missions are well scripted, the A.I. of the enemy good, the teammates reasonable...

It's not a brilliant game by any means, the ending missions are dire, the way it chops between the Soviet & Allies missions somewhat confused me initially...

The game length is perfect, just right, could have just done with a bit more open-ness to the missions, not this door locked, that door opens. Hedge here....