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TechJumper
07-08-2001, 08:40 PM
Home Tech
A Thesis by Michael Morelli (TechJumper)
Written on July 7, 2001
An Exploration of the Gradual Evolution of the Home Entertainment Media Technological Progression as It Pertains to the Development and Deployment of Internet Server Products and Device Concentric Appliance Distribution


Introduction
"Howdy Doody!"
It was the early 50's, and homes across America began to sing in unison to the famous child puppet on their brand new television, a completely new technology that offered families to opportunity to get their information through a visual medium, a concept that was previously home to only Freon cooled theaters and newspapers.
Since then, the home entertainment industry has exploded due to the development of VCR's, DVD Players, high-end digital recording boxes, Digital Satellite television reception, and wireless home theater equipment. The potential growth rate of this industry over the next few years is enormous, and with the coming integration of the internet, it will quickly develop into an industry of monolithic proportions.

Home Media Entertainment Servers
Quoted by many as the next "Killer App," home media entertainment servers are simply networking servers for home entertainment devices. This technology reins in your satellite tv, dvd player, digital recorder, and computer to deliver a seamless entertainment experience. These servers will be linked to the Internet, which will allow you to download music, movies, etc...all at broadband speeds.

The networking of all media devices has several virtues that make it so favorable among other thoughts. Stated simply, flipping between dozens of remotes are days long past. Home media servers will allow the user to access programs from any device linked to the system, whether that be a handheld device, a cell phone, or a laptop linked to wireless broadband on an airplane. These home media servers will be the first step toward the digitalization of homes as they exist today. Introducing the entertainment aspect of the issue is simply the obvious market catch, and just the flash the home media server industry is looking for to take over the entertainment industry as it applies to how media is viewed.

Currently, the biggest player in this game is AOL/Time Warner. As part of their plan to take over the personal communications and entertainment industries, the company has begun to research and plan how they will handle the coming home servers. Other smaller companies are still perfecting the technology that is to be utilized on these servers, such as multi-platform integration, Bluetooth technology, frequency conversion, and device concentricity.


Device Concentricity
This technology is the "Internet" for electronic devices. Device concentricity networks all devices within the home, from the family computer to your electric toothbrush. In the near future, all devices within the home will be concentrically networked to one central location, as well as the Internet.

This is the true realization of the home media entertainment servers.


A Device Concentric Home

"Bathtub - start, Oven - pre-heat to 600 degrees…"

Soon there will be a day when the command of your voice can make a home do anything you want it to. As you are boarding the plane for your business meeting, you will no longer have to be delayed because you left the coffee pot on, or call the fire department because you left your bagel in the toaster to long. All electronic devices within the home can be monitored and controlled by the system administrators (Mom and Dad). Utilization of this aspect of the technology will lead to less power usage, and better safe-guards for kids and what they are viewing. Device concentric homes will also increase communication between family members. Voice and video conferencing can also exist on these home media servers, which will allow siblings to confer over homework, argue about which movie to watch, or parents to talk over the dinner menu. The exertion of control over a household will be furthered by the development of a home networking server.

The entertainment industry itself will be greatly affected by the development of these high end technologies. What happens in a family household is extremely important to companies who produce movies, radio programs, etc…The industry who is most affected, however, will be the technology industry- the people who produce the devices that will interpret and respond to a device concentric future.

The Internet as an Entertainment Medium

Imagine a laptop wirelessly connected to the Internet. There is a person using the laptop who is voice chatting with his kids in the living room. At the same time, he is catching up on some sport broadcasts he missed while at work. There are three different levels of the Internet at work in this situation. There is the device Internet, which is developed specifically for electronic devices, so their platforms code seamlessly and quickly. There is the communications Internet, which accounts for the persons ability to talk to his children, and there is the media internet, which is responsible for the delivery and deployment of the sports broadcasts he's watching.

Bioprocessing and Neurocommunication
The technology of the human brain is currently an amusing enigma, but not for long. Technology companies across the globe are currently making a concerted effort to unlock pieces of this technology, so that it can be utilized in conventional computing applications. Neurocommunication has, for the past few hundred years, been recognized as a freakish behavior known as ESP, or the brains ablility to perceive that which a human cannot account for, see, feel, or touch. Soon this ability will be a well developed science, and an extremely profitable industry. Pondering on such a thought reminds us all of the "Matrix" scene where Morpheus is explaining to Neo the reality of the Matrix, and how his brain has been fooled for so many years.

Surprizingly, the technology needed to create a subconscious virtual word is not far from development. Virtual reality is shaping the future of how we interact with our world. The ability to manipulate an object in this virtual universe is the missing link in the chain, and the only thing hampering the VR industry from becoming a world superpower in entertainment and gaming.


Conclusion

Device concentric, networked, virtual households are the final realization of the 1950's "push button" homes, and will change the way we live forever. Will such a change be a good thing, or will it pull apart the basic unit of society - our families? Just remember, the advancement of technology has always been viewed as a progression of the human species, and will remain so, if it is monitored and controlled keep us in a constant progression of the one thing that separates us from every other creature on this planet - our minds.

The End


And that is From My Point Of View...


Sincerely,

Michael Morelli (TechJumper)

[This message has been edited by TechJumper (edited 07-09-2001).]

[This message has been edited by TechJumper (edited 07-09-2001).]

zskillz
07-08-2001, 09:16 PM
I think that the last sentence needs some work michael. Besides the fact that the 2nd to last word seems like it should be "our" and not "or", it also appears as if the sentence is a run-on, and has some other structural issues.

grammatical stuff aside, I'm curious what this paper was for. You see, It seems to me that it would fit very well in something like time magazine, or some futuristic journals, however, I disagree with several of the points that you made. Perhaps the one I have the biggest issue with is your statement on the human brain. I certainly and strongly believe that the human brain is not just "an amusing enigma" that will quickly be solved in the next couple of decades.

anyway, It was a good read I thought, but I certainly felt that the majority of the article was written without any sort of substantial evidence supporting it.

-Z

btw- there are a few other spelling and grammatical mistakes (paragraph starting with surprizingly [i think that's misspelled] the last sentence should use "is" and not "in")

TechJumper
07-09-2001, 04:55 AM
Well, since I composed the entire article out of my own meandering thoughts in less than a half hour right here on the board, I would have expected several errors....the opinions/thoughts supported in the paper have no basis but from my own mind, which is stated..."and that is from my point of view."


The whole point of the post was to get You to tell me Your Point of View.... http://www.sysopt.com/forum/wink.gif

TJ

zskillz
07-09-2001, 10:31 AM
sorry, it was late last night. I might have missed the part where u talked about it being ur point of view. anyway, I also didn't know that you composed it right there. if that's the case then congrats, becase I thought it was good

-Z

TechJumper
07-09-2001, 11:17 AM
Thanks Man, no prob. http://www.sysopt.com/forum/wink.gif

It is kind of my thing to just "write" instead of thinking it over, so that way - I am truly expressing what I feel...

TJ

TechJumper
07-09-2001, 08:04 PM
Bump (i really worked hard on this for your responces....) http://www.sysopt.com/forum/wink.gif


TJ