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spyman
03-08-2003, 01:19 PM
Anyone encountered this problem or know how to fix. I'm on chapter 5 where you have to sober up your pilot and deactivate the bomb on your plane. I can do the plane part but how do i sober up the pilot? I read a walkthrough that says u simply pick up the pot of coffee from the iron stove and use it on the coffee mug on the table. My problem is that there is no coffee pot on the stove or anywhere else in the cabin! Weird or what. I think this game sucks bad, but I spent the money on it so I have to finish it, then take it to EB for trade in. Whats with the **** games they have been releaseing lately? If things don't pick up with pc gaming soon, I'm gonna have to confiscate my kids ps2 so i can play some decent games!
apocalypse
03-11-2003, 06:52 PM
It sounds like your mind is made up on the game being ****, so just return it already.
spyman
03-12-2003, 12:24 PM
I really don't like this game that much nor did I like the first one that much either. I guess I only bought it because I'm a die hard fps gamer and play all of them even the bad. As for taking it back, I will, I just want to get my money out of it first. It cost over $70.00 with the tax and I've only played it for about 4 hours which works out to 17.50 an hour. Pretty expensive entertaiment! I will only get about $15 trade in for it so that = 13.75 an hour. I just want to know how to get past this part so I can play the whole game!
Baby Arm
03-12-2003, 02:08 PM
Heh, at least you can take them back. Around here, if you open it, it's yours. No refund, no exchange except for the same title. If it doesn't work, too bad. If it sucks, tough. And they wonder why kazaa is so popular...
Someone Stupid
03-12-2003, 11:37 PM
Restart from a previous level if you have an old save if you can't find the coffee pot on the stove (it's woodburning, it's not on the conventional stove if one is present - it's in the corner of the kitchen after you turn around and face the mug, it should be on your left). If the pot isn't there your experienced the yet unfixed bug of objects being relocated to some other odd area - and it only happens to objects you NEED to use, but it doesn't do it to plain uninteractive textures. I think they screwed up some variables or something, as the game does have a randomization thing for some objects for replayability (yeah right), and occassionally with how the level INNITIALLY loads, it thinks the said object is one of them, thus places it somewhere else. You can't just reload the start of the level, as that is what is corrupted - you have to go back a level.
BTW - the game is VERY dissapointing - the game has quite a few levels which seem to just be there to drag the game time on - and even then, it's a short game. Notice how you haven't seen the quality in the first one? Well it isn't there in the second either later on - it's the same all the way through. Maybe a bad joke or two (if lucky) a level and several levels which are reused several times over, just a few points changed, or it may be night. Rather dissapointing game.
Baby Arm
03-13-2003, 02:40 PM
That's a shame. I really liked nolf 1. I was looking forward to 2, until I started hearing nothing but bad things. I hate it when I company rushes out a sequal trying to cash in on the success of a good game. This could have been a clever, different kind of fps series, but now it will die cause 2 is so bad. Oh well...:(
PacNW CE
03-13-2003, 07:47 PM
So that's why the tape recording of the dude at in the underwater lair kept appearing in different locations!
I didn't know their was a random object drop deal for this game. Graphics were great, the story wasn't as good as the first IMO. I found myself squinting throuought the entire opening mission cuz the scenery was too dark. It felt like cheating when I adjusted the gamma.
Volkov was WAY to easy to kill. I know this game is predicated on big explosions with no death, but a dude in a body cast who falls into a lake of lava is not going to get out alive to spurn the comb over mama's boy that apparently runs HARM.
I hope some other games are developed to take advantage of the lithtech engine.
Someone Stupid
03-14-2003, 02:12 PM
Only a couple objects were to have this function - the problem is with the way it was coded, I guess it was ambigious (if something can be to a computer) to occassionally take a control panel you need to decrypt and stick it on the ceiling or floor a small or large distance away, or worse yet, and I've had it happen, stick it right on the other side of the door you need to go through, so you can't do a damned thing about it. If it's somewhere that you can reach it, your lucky - if you can find it. I was fortunate enough to play through the first time without having the problem, though replaying it, I had it happen twice and after doing about 500 or so post of tech support to help people just get the game RUNNING half the time and the developers only showed up for about two weeks (as well as the Fox rep) after it's release then disappearing completely I realized they didn't give a damned like they seemed to - since the firstone was so good - the second one seemed rushed, very very rushed. So much was just thrown in at the last minute it seemed. Like they had bigger plans (as the textures were great), just levels were reused, some levels were just like you were playing as Rambo with constantly respawning enemies - just a lot of stuff (more than half the levels IMO) were placed there to drag the game out and make it appear long. Sad, they had a chance to release something good and really get a franchise going, even though the first one didn't sell well, it sold for a LONG time which made up for it as word of mouth instead of great reviews got people to buy the game. If the second was half as good as the first I could see it having a decent sized following instead of what it has now... practically nobody. Most NOLF2 players multi on NOLF1 still. What does that tell you about the game?
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