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Click to See Complete Forum and Search --> : After you create a game, what's the next step?


kareem
01-12-2003, 05:40 PM
I know someone who has created video games. The problem is that I don't know which platform its for. I will find this out. But what would be his next steps? He wants to get his games out on the market.

I see all of those TV commericials talking about inventions and patents and I don't know if that would be the appropriate path to take.

If anyone has any ideas or suggestions or if you are in a similar situation, I would appreciate whatever you have to say.

Thanks,
Kareem

bdmst16
01-12-2003, 06:19 PM
It really depends which platform its for.

If its PC, then usually a two/three stage demo that is offered as shareware is the first step.

I do know that consoles are a lot more involved with royalities and all. Haven't read much on consoles. Do a search, get a book. There are a lot of books out there about protecting your investment when it comes to software design.

Good luck and post any more info on this whenever you get it.

DocEvi1
01-13-2003, 06:30 AM
Face it, independant games usually suck, are never as good as ones you buy of the shelf, don't come with enough support and usually end up as permenant Beta's. The thing is people often charge unreasonable amounts for the games as well.

My suggestion, show of his progamming talents by offering it for free and hope to get employed by a design house.

Stefan

$1500-P4 gamer
01-13-2003, 01:22 PM
Originally posted by DocEvi1
Face it, independant games usually suck, are never as good as ones you buy of the shelf, don't come with enough support and usually end up as permenant Beta's. The thing is people often charge unreasonable amounts for the games as well.

My suggestion, show of his progamming talents by offering it for free and hope to get employed by a design house.

Stefan
Yep, real game programers start out making their own just in hopes of recognition. Game co's employ like 100 guys just to one game (not o****ing in house game testers!). Each their own task. One man cannot compete with that but only hope to become one of those highly paid guys on the crew. Just release it as *freeware* and put your name all over it. If its good enuff one of the big boys might lift a eye brow at it and get ahold of ya. thats every game deseigner/programers dream anyhow.