Martingi
01-04-2003, 10:13 PM
Hi,
I just finished installing this game.
I run the game, and it's all fine, until i select to either play single player or instant action, It goes out of the game and gives this error
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::SaveConfig <- (Tab_InstantActionMain Package.InteractionMaster.GUIController.GUITabCont rol.Tab_InstantActionMain) <- UObject::execSaveConfig <- UObject::execDelegateFunction <- (moComboBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox @ Function XInterface.GUIMenuOption.InternalOnChange : 000B) <- UObject::execDelegateFunction <- (GUIComboBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 001F) <- UObject::execDelegateFunction <- (GUIEditBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIEditBox @ Function XInterface.GUIEditBox.SetText : 0023) <- UObject::execDelegateFunction <- (GUIList Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIList @ Function XInterface.GUIListBase.SetIndex : 00AA) <- UObject::ProcessEvent <- (GUIComboBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIComboBox, Function XInterface.GUIComboBox.InternalListClick) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Does any1 know how to fix this problem.
thanks
I just finished installing this game.
I run the game, and it's all fine, until i select to either play single player or instant action, It goes out of the game and gives this error
General protection fault!
History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::SaveConfig <- (Tab_InstantActionMain Package.InteractionMaster.GUIController.GUITabCont rol.Tab_InstantActionMain) <- UObject::execSaveConfig <- UObject::execDelegateFunction <- (moComboBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox @ Function XInterface.GUIMenuOption.InternalOnChange : 000B) <- UObject::execDelegateFunction <- (GUIComboBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 001F) <- UObject::execDelegateFunction <- (GUIEditBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIEditBox @ Function XInterface.GUIEditBox.SetText : 0023) <- UObject::execDelegateFunction <- (GUIList Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIList @ Function XInterface.GUIListBase.SetIndex : 00AA) <- UObject::ProcessEvent <- (GUIComboBox Package.InteractionMaster.GUIController.GUITabCont rol.moComboBox.GUIComboBox, Function XInterface.GUIComboBox.InternalListClick) <- UObject::ProcessDelegate <- GUIComponet::MouseReleased <- UGUIController::MouseReleased <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Does any1 know how to fix this problem.
thanks