Bigjakkstaffa
09-16-2002, 04:33 PM
get 100% andrenaline nad then performa the following :)
Speed Up - Fwd Fwd Fwd Fwd
Regeneration - Back Back Back Back
Invisibility - Right Right Left Left
Berserk - Fwd Fwd Back Back
--Jakk:t
AllGamer
09-16-2002, 04:37 PM
kOOL :cool:
thanks for the info
and i was wondering how people were doing that stuff
now i know :D
Full list here (http://www.3dgpu.com/comments.php?id=971&category=9&PHPSESSID=ed093ad3e86aff313a47f519833e312a) :)
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I received an email from a helpful gamer who provided me with a list of good information regarding some of the new special movements available in Unreal Tournament 2003. On the Adrenaline Moves, if you have an inverse mouse set, you may need to try reversing the order of the commands, ie - instead of Fwd, Fwd, Back, Back try Back, Back, Fwd, Fwd. Well, thanks for sharing, and here you go:
Adrenaline Moves (When Adrenaline Is At 100)
BERSERK: Fwd, Fwd, Back, Back
INVISIBILITY: Right, Right, Left, Left
BOOSTER: Back, Back, Back, Back
SPEED: Fwd, Fwd, Fwd, Fwd
Other Special Moves
DOUBLE JUMP: Jump, then jump again at the top of the first jump
DOUBLE DODGE: Double tap Strafe Left or Right, Forward or Backward
DODGE JUMP: Perform dodge, then jump before you land
WALL JUMP: Run along a wall and jump into it. Press jump and opposite strafe when you hit the wall. (If the wall is to the right, jump + strafe left and vice versa)
LIFT JUMP: When very close to the top of a lift, jump and you receive a great deal more momentum, propelling you a lot further
SHIELD JUMP: Charge up the primary fire mode of the shield gun, look towards the floor and release. After the kickback, jump again to pull off the shield jump
DOUBLE DODGE and DOUBLE JUMP can be particularly useful for climbing rocks and slanted walls that might otherwise seem to steep. Simply try double dodging or double jumping forward as you face upwards against the wall or rocks in front of you. You can double jump to get to high areas and jump over large holes and gaps that might otherwise be too long for a single jump to get past.
For example, in the Bombing Run game, when you deliver the ball into the ring, you must Double Jump in order to reach the ring barrier and get 7 points. You can shoot it into the ring for 3 points if you wish to score lower but not have to respawn.
CONSOLE COMMANDS: Tap the "~" (Tilde) key and type in the following:
GOD - God Mode - Invulnerability
FLY - Lets you fly all around the current map
WALK - Puts you back on the ground after flying
LOADED - Gives all guns, ammo and 100 adrenaline
STAT FPS - Toggles frames per second display in upper right corner
STAT NET - Toggles display status of the network game play statistics
SLOMO 1 - Sets the speed of the game back to normal real time speed
SLOMO 2 - Sets speed to double. Increase number to go faster
SLOMO .5 - Sets speed to half. Decrease number to go slower
BEHINDVIEW 1 - Changes to Third Person view
BEHINDVIEW 0 - Changes to First Person view
In BEHINDVIEW mode, if you select the "Electric Sniper" weapon, which should be at the far right of the weapons HUD at bottom of the screen, and then click the RIGHT mouse button as you would to zoom in to get a head shot, it will zoom in on your third-person view of your character. This way you can get closer to watch the movements and special effects of the character. It is a pretty slick effect.
How to get the Redeemer (courtesy of Evil Avatar):
Edit the user.ini in the ut2003 system folder and set the following line:
Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire' | set XWeapons.RedeemerFire AmmoClass Class'XWeapons.RocketAmmo'
or to use the Guided Redeemer, use:
Z=set XWeapons.Rocketlauncher FireModeClass class'XWeapons.RedeemerFire' | set XWeapons.RedeemerGuidedFire AmmoClass Class'XWeapons.RocketAmmo'
('Z' being a random key that's not assigned)
After that you can use the rocket launcher to shoot Redeemer ammo, you just have to hit whatever key you assigned it to before using the weapon.
I will add more as they become available to me. Thank you for all of the emails. Looks like tons of other folks are excited about the release of this title to, so enjoy!
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Bigjakkstaffa
09-17-2002, 11:03 AM
Them's is a lot of mooves... sounds more like Streetfighter 2 than Unreal Tournament :eek:
--Jakk:t
AllGamer
09-18-2002, 12:11 AM
Originally posted by Bigjakkstaffa
Them's is a lot of mooves... sounds more like Streetfighter 2 than Unreal Tournament :eek:
--Jakk:t
i've always wanted someone to release a new Cool Fighting game for PC using either Quake 3 or UT 2K engien :x :D
xenomorph69
09-19-2002, 05:58 PM
Such as I know in Quake 3:
quake3 +set r_fullscreen 0
(turns off Full screen)
are there commands like that when you set prefs and mods in the command line start in linux?
Just thought I would ask
Cpl_Squirrel
09-19-2002, 11:26 PM
Wow ND, nice source there. Who says nothing's changed but the graphics. :)
I can't seem to get those console codes to work. Are they real? What EXACTLY do I need to type
? It says they are all unknown commands!!!
TaXi:t :t :confused:
hoodedrat
09-20-2002, 03:57 PM
what the heck does berserk do? i've done it so many times and i'm yet to figure out what it does :confused:
Cpl_Squirrel
09-20-2002, 04:45 PM
It's like becoming an orc high on bloodlust. :)
gibsinep
09-20-2002, 10:06 PM
Awsome thanks for the info( I had no idea lol)