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Beeblequix
08-05-2002, 06:30 PM
Just over the weekend I managed to create the basis for a very convincing level for No One Lives Forever. I based it on my WORK AREA. I processed it, loaded it, and stepped inside. I pulled my wife away from her book and showed her my workstation. I made several textures to help in how true to life it is, and set up lighting and what not in a creepy way. My wife was startled to see it come together.

The area is based on the Computer Room I work in. In here we have 2 Mainframes, an IBM Shark storage system, several RS/6000 servers, dumb terminals, airconditioners, magneto-optical rewritable jukeboxes, etc. Of course, I still have to create the right textures for most, but it's strange to see it in VR. I did include a toilet for where I work, as much of the time that describes my day.

Anyway, I chose to use the Lithtech engine over all the other ones I have because for some strange reason, this engine + tutorials were the easiest to follow. I do want to make other mods in Serious Sam, Deus Ex, Quake3, RTCW, and Max Payne. Do any of you have experience with these? I'd love tips and ideas.

cheers,
ßeeßle Qµix

NDD
08-05-2002, 09:33 PM
Nope as for ideas/tips and tricks, but I'd like to see some screenshots :)

Beeblequix
08-08-2002, 11:09 PM
Yeah, I'll put some screenshots up hopefully this weekend on my webs(h)ite.

I moved on to the Deus Ex flavor of the Unreal Editor. It's harder to work in, but I'm doing better work and I'm getting acquainted with another SDK. All these pieces of work will come together to form my portfolio for when I get into the game development sector.

I'll post back with links. And for all you people who immidiately badmouth my work, well to sarenade you with an old Violent Femmes song:" you can all just kiss off in the air...." (I hope that's how it goes).
ßeeßle Qµix