//flex table opened by JP

Click to See Complete Forum and Search --> : Post your 3dMark 2000 scores here guys and gals...


plucky duck
12-08-1999, 06:27 PM
Save the result as a txt file then copy and paste'em here. Here's mine done using 640x480 resolution.

At high res, we're not comparing overall system performance really, more like the processing power of the video cards, so I prefer 640x480 for objectivity and comparability.

Anyways, here it is:

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x96514469
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Software T&L

RESULTS
Platform: Internal
3DMark Result: 1801 3D marks
CPU Speed: 97 CPU 3D marks
Game 1 - Helicopter - Low Detail: 38.8 FPS
Game 1 - Helicopter - Medium Detail: 23.4 FPS
Game 1 - Helicopter - High Detail: 9.3 FPS
Game 2 - Adventure - Low Detail: 44.8 FPS
Game 2 - Adventure - Medium Detail: 21.6 FPS
Game 2 - Adventure - High Detail: 12.1 FPS
Fill Rate (Single-Texturing): 5456.2 MTexels/s
Fill Rate (Multi-Texturing): 212.0 MTexels/s
High Polygon Count (1 Light): 1078 KTriangles/s
High Polygon Count (4 Lights): 791 KTriangles/s
High Polygon Count (8 Lights): 603 KTriangles/s
8MB Texture Rendering Speed: 366.6 FPS
16MB Texture Rendering Speed: 224.8 FPS
32MB Texture Rendering Speed: 117.6 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 121.5 FPS
Bump Mapping (Emboss, 2-pass): 176.6 FPS
Bump Mapping (Emboss, 1-pass): 326.6 FPS
Bump Mapping (Environment): 183.1 FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0700
Bios Version "v3.50v
Bios Date 08/23/99

Memory:
Total Physical Memory 64MB
Free Physical Memory 13MB

PROCESSOR
CPU Information:
Processor Type Intel Celeron A
Processor Speed 550MHz
Processor Caps MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 128KB

DESKTOP
2D Display Adapter:
Name Matrox Millennium G400 - English
Driver Date 10-19-1999

Monitor:
Name Daewoo DT-1418AD
Driver Date 1- 6-1998

Desktop Size and Color Depth:
Width 640
Height 480
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name Matrox Millennium G400 - English
Driver Name G400DD32.DLL
Driver Version 4.11.01.1300 (Not Certified)
Total Video Memory 16314KB
Total Texture Memory 37218KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 3
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x0000102B
Chipset Type 0x00000525
Subsystem Identifier 0x19D8102B
Chipset Revision Level 0x00000003

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 3
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering No
Specular Gouraud Yes
Vertex Fog Yes
Range Fog No
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping Yes

Now let's see yours...he he he....think you can beat mine hey? Well, of course, everybody else's system seems to be light years ahead of mine, aargh, that gives me an excuse to upgrade or buy a new computer next year.

bkehoe
12-09-1999, 01:58 PM
Here's mine - Creative TNT2 Ultra.


3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x9AD9ECA4
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: AMD Athlon(tm)

RESULTS
Platform: Internal
3DMark Result: 2836 3D marks
CPU Speed: 185 CPU 3D marks
Game 1 - Helicopter - Low Detail: 61.9 FPS
Game 1 - Helicopter - Medium Detail: 41.7 FPS
Game 1 - Helicopter - High Detail: 18.8 FPS
Game 2 - Adventure - Low Detail: 55.3 FPS
Game 2 - Adventure - Medium Detail: 36.8 FPS
Game 2 - Adventure - High Detail: 21.8 FPS
Fill Rate (Single-Texturing): 262.6 MTexels/s
Fill Rate (Multi-Texturing): 241.6 MTexels/s
High Polygon Count (1 Light): 3392 KTriangles/s
High Polygon Count (4 Lights): 2767 KTriangles/s
High Polygon Count (8 Lights): 2160 KTriangles/s
8MB Texture Rendering Speed: 186.1 FPS
16MB Texture Rendering Speed: 181.8 FPS
32MB Texture Rendering Speed: 158.8 FPS
64MB Texture Rendering Speed: 90.3 FPS
Bump Mapping (Emboss, 3-pass): 99.9 FPS
Bump Mapping (Emboss, 2-pass): 119.1 FPS
Bump Mapping (Emboss, 1-pass): 180.1 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v6.00PG
Bios Date 11/17/99

Memory:
Total Physical Memory 128MB
Free Physical Memory 30MB

PROCESSOR
CPU Information:
Processor Type AMD-K7(tm) Processor
Processor Speed 550MHz
Processor Caps Enhanced 3DNow!/MMX

Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name NVIDIA RIVA TNT2 Ultra (English)
Driver Date 10-15-1999

Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit

INTERNAL 3D CARD
Information:
Name NVIDIA RIVA TNT2 Ultra (English)
Driver Name NVDD32.DLL
Driver Version 4.12.01.0353 (Certified)
Total Video Memory 32474KB
Total Texture Memory 86746KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000029
Subsystem Identifier 0x10291102
Chipset Revision Level 0x00000015

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog No
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No

AuraEdge
12-10-1999, 12:10 AM
Heres mine..its similar to your set up cept I have an old 16mb TNT instead of a G400 and 128MB's of RAM instead of 64


CPU
Intel Celeron A 550 Mhz
3D Accelerator
NVIDIA RIVA TNT
Chipset
NVIDIA RIVA TNT
Resolution
640*480
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
V Sync.Off
CPU Optimization
D3D Software T&L

Your test results

Your 3DMark2000 Score was 1808 3D Marks.

From the table below you can see detailed results of all tests.

Test
Results

3DMark Result
1808 3D marks

CPU Speed
97 CPU 3D marks

Game 1 - Helicopter - Low Detail
38.5 FPS

Game 1 - Helicopter - Medium Detail
23.5 FPS

Game 1 - Helicopter - High Detail
8.9 FPS

Game 2 - Adventure - Low Detail
45.3 FPS

Game 2 - Adventure - Medium Detail
22.1 FPS

Game 2 - Adventure - High Detail
12.3 FPS

Fill Rate (Single-Texturing)
125.3 MTexels/s

Fill Rate (Multi-Texturing)
157.0 MTexels/s

High Polygon Count (1 Light)
1371 KTriangles/s

High Polygon Count (4 Lights)
940 KTriangles/s

High Polygon Count (8 Lights)
675 KTriangles/s

8MB Texture Rendering Speed
210.8 FPS

16MB Texture Rendering Speed
198.4 FPS

32MB Texture Rendering Speed
126.2 FPS

64MB Texture Rendering Speed
Not enough AGP memory

Bump Mapping (Emboss, 3-pass)
99.9 FPS

Bump Mapping (Emboss, 2-pass)
118.9 FPS

Bump Mapping (Emboss, 1-pass)
182.6 FPS

Bump Mapping (Environment)
Not supported

awwall
12-10-1999, 12:15 AM
Here's mine..

Your setup

CPU Intel Pentium III 450 Mhz
3D Accelerator Diamond Stealth III S540 for Windows 98
Chipset S3 Savage4
Resolution 640*480
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate 98 Hz
CPU Optimization Intel(R) Pentium(R) III


Your test results

Your 3DMark2000 Score was 2029 3D Marks.

From the table below you can see detailed results of all tests.

Test Results
3DMark Result 2029 3D marks
CPU Speed 118 CPU 3D marks
Game 1 - Helicopter - Low Detail 42.4 FPS
Game 1 - Helicopter - Medium Detail 26.6 FPS
Game 1 - Helicopter - High Detail 10.5 FPS
Game 2 - Adventure - Low Detail 48.6 FPS
Game 2 - Adventure - Medium Detail 26.0 FPS
Game 2 - Adventure - High 14.9 FPS
Fill Rate (Single-Texturing) 119.2 MTexels/s
Fill Rate (Multi-Texturing) 124.0 MTexels/s
High Polygon Count (1 Light) 2195 KTriangles/s
High Polygon Count (4 Lights) 1950 KTriangles/s
High Polygon Count (8 Lights) 1671 KTriangles/s
8MB Texture Rendering 153.2 FPS
16MB Texture Rendering Speed 148.9 FPS
32MB Texture Rendering Speed 120.1 FPS
64MB Texture Rendering Speed 50.3 FPS
Bump Mapping (Emboss, 3-pass) 94.6 FPS
Bump Mapping (Emboss, 2-pass) 91.8 FPS
Bump Mapping (Emboss, 1-pass) 149.5 FPS
Bump Mapping (Environment) Not supported

flagreen
12-10-1999, 01:58 PM
Here's mine;

MadOnion.com



Choose oneHome3DMark20003DMark 99 MAXAbout
UsCareersCommunityContactDownload CenterPurchasePress
ReleasesServicesSupport


Your setup
CPU Intel Pentium III 616 Mhz
3D Accelerator 3dfx Voodoo3
Chipset 3Dfx Voodoo3
Resolution 640*480
Z-Buffer Depth 16-bit
Frame Buffer Triple
Refresh Rate 83 Hz
CPU Optimization Intel(R) Pentium(R) III

Your test results
Your 3DMark2000 Score was 3437 3D Marks.
From the table below you can see detailed results of all tests.
TestResults
3DMark Result3437 3D marks
CPU Speed205 CPU 3D marks
Game 1 - Helicopter - Low Detail69.8 FPS
Game 1 - Helicopter - Medium Detail45.9 FPS
Game 1 - Helicopter - High Detail19.3 FPS
Game 2 - Adventure - Low Detail79.5 FPS
Game 2 - Adventure - Medium Detail45.6 FPS
Game 2 - Adventure - High Detail26.2 FPS
Fill Rate (Single-Texturing)104.5 MTexels/s
Fill Rate (Multi-Texturing)104.4 MTexels/s
High Polygon Count (1 Light)3037 KTriangles/s
High Polygon Count (4 Lights)2322 KTriangles/s
High Polygon Count (8 Lights)1949 KTriangles/s
8MB Texture Rendering Speed84.9 FPS
16MB Texture Rendering Speed84.2 FPS
32MB Texture Rendering Speed83.1 FPS
64MB Texture Rendering Speed41.8 FPS
Bump Mapping (Emboss, 3-pass)84.9 FPS
Bump Mapping (Emboss, 2-pass)85.0 FPS
Bump Mapping (Emboss, 1-pass)Not supported
Bump Mapping (Environment)Not supported


MadOnion.com San Jose - Toronto - Helsinki Copyright © 1999
MadOnion.com, Ltd.




[This message has been edited by flagreen (edited 12-10-1999).]

yammahoppy
12-10-1999, 05:45 PM
well i finally figures out how to post these #" so here they are
CPU
Intel Pentium III 560 Mhz
3D Accelerator
Diamond Viper V770 Ultra for Windows 98
Chipset
NVIDIA RIVA TNT2
Resolution
640*480
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
V Sync.Off
CPU Optimization
Intel(R) Pentium(R) III
Your test results
Your 3DMark2000 Score was 3163 3D Marks.
From the table below you can see detailed results of all tests.
Test
Results

3DMark Result
3163 3D marks
CPU Speed
187 CPU 3D marks

Game 1 - Helicopter - Low Detail
63.7 FPS
Game 1 - Helicopter - Medium Detail
42.0 FPS
Game 1 - Helicopter - High Detail
19.3 FPS
Game 2 - Adventure - Low Detail
77.3 FPS
Game 2 - Adventure - Medium Detail
38.7 FPS
Game 2 - Adventure - High Detail
22.5 FPS
Fill Rate (Single-Texturing)
125.6 MTexels/s
Fill Rate (Multi-Texturing)
218.7 MTexels/s
High Polygon Count (1 Light)
2930 KTriangles/s
High Polygon Count (4 Lights)
2550 KTriangles/s
High Polygon Count (8 Lights)
2210 KTriangles/s
8MB Texture Rendering Speed
269.9 FPS
16MB Texture Rendering Speed
256.8 FPS
32MB Texture Rendering Speed
169.5 FPS
64MB Texture Rendering Speed
Not enough AGP memory
Bump Mapping (Emboss, 3-pass)
122.7 FPS
Bump Mapping (Emboss, 2-pass)
182.4 FPS
Bump Mapping (Emboss, 1-pass)
294.2 FPS
Bump Mapping (Environment)
Not supported

Chainsaw
12-10-1999, 07:22 PM
640x480 16 bit
Nvidia detonator 2.17
TNTCLK 150/183

CPU
Intel Pentium III 560 Mhz
3D Accelerator
NVIDIA RIVA TNT2
Chipset
NVIDIA RIVA TNT2
Resolution
640*480
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
V Sync.Off
CPU Optimization
Intel(R) Pentium(R) III

Your test results

Your 3DMark2000 Score was 3339 3D Marks.

From the table below you can see detailed results of all tests.

Test
Results

3DMark Result
3339 3D marks

CPU Speed
202 CPU 3D marks

Game 1 - Helicopter - Low Detail
67.0 FPS

Game 1 - Helicopter - Medium Detail
44.3 FPS

Game 1 - Helicopter - High Detail
20.7 FPS

Game 2 - Adventure - Low Detail
81.7 FPS

Game 2 - Adventure - Medium Detail
40.7 FPS

Game 2 - Adventure - High Detail
24.0 FPS

Fill Rate (Single-Texturing)
259.1 MTexels/s

Fill Rate (Multi-Texturing)
243.3 MTexels/s

High Polygon Count (1 Light)
3178 KTriangles/s

High Polygon Count (4 Lights)
2751 KTriangles/s

High Polygon Count (8 Lights)
2357 KTriangles/s

8MB Texture Rendering Speed
392.0 FPS

16MB Texture Rendering Speed
293.4 FPS

32MB Texture Rendering Speed
180.6 FPS

64MB Texture Rendering Speed
Not enough AGP memory

Bump Mapping (Emboss, 3-pass)
126.0 FPS

Bump Mapping (Emboss, 2-pass)
185.9 FPS

Bump Mapping (Emboss, 1-pass)
329.8 FPS

Bump Mapping (Environment)
Not supported



MadOnion.com San Jose - Toronto - Helsinki Copyright © 1999 MadOnion.com, Ltd.

Sweeper
12-11-1999, 03:38 AM
anyone know the regestration number?
3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x48C2515B
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 800
Height: 600
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III

RESULTS
Platform: Internal
3DMark Result: 2598 3D marks
CPU Speed: 158 CPU 3D marks
Game 1 - Helicopter - Low Detail: 52.2 FPS
Game 1 - Helicopter - Medium Detail: 34.4 FPS
Game 1 - Helicopter - High Detail: 16.2 FPS
Game 2 - Adventure - Low Detail: 63.3 FPS
Game 2 - Adventure - Medium Detail: 31.9 FPS
Game 2 - Adventure - High Detail: 18.7 FPS
Fill Rate (Single-Texturing): 287.2 MTexels/s
Fill Rate (Multi-Texturing): 265.9 MTexels/s
High Polygon Count (1 Light): 2517 KTriangles/s
High Polygon Count (4 Lights): 2194 KTriangles/s
High Polygon Count (8 Lights): 1876 KTriangles/s
8MB Texture Rendering Speed: 304.2 FPS
16MB Texture Rendering Speed: 230.4 FPS
32MB Texture Rendering Speed: 140.8 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 96.5 FPS
Bump Mapping (Emboss, 2-pass): 142.2 FPS
Bump Mapping (Emboss, 1-pass): 238.6 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0700
Bios Version PhoenixBIOS 4.0 Release 6.0
Bios Date 08/04/99

Memory:
Total Physical Memory 128MB
Free Physical Memory 64MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 448MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name Diamond Viper V770 Ultra(English)
Driver Date 12-11-1999

Monitor:
Name Gateway EV700
Driver Date 5-11-1998

Desktop Size and Color Depth:
Width 800
Height 600
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name Diamond Viper V770 Ultra(English)
Driver Name NVDD32.DLL
Driver Version 4.12.01.0353 (Certified)
Total Video Memory 32474KB
Total Texture Memory 56113KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000028
Subsystem Identifier 0x4A021092
Chipset Revision Level 0x00000011

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog No
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No



[This message has been edited by Sweeper (edited 12-11-1999).]

bkehoe
12-11-1999, 05:58 AM
Ok, I noticed everyone else is running theirs in 640x480 so here are my results for that resulition. Note, I had lots of apps open - rc5, icq, audioHQ, e.t.c.


3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x9AD9ECA4
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: AMD Athlon(tm)

RESULTS
Platform: Internal
3DMark Result: 3119 3D marks
CPU Speed: 181 CPU 3D marks
Game 1 - Helicopter - Low Detail: 63.5 FPS
Game 1 - Helicopter - Medium Detail: 41.7 FPS
Game 1 - Helicopter - High Detail: 18.9 FPS
Game 2 - Adventure - Low Detail: 77.5 FPS
Game 2 - Adventure - Medium Detail: 36.8 FPS
Game 2 - Adventure - High Detail: 21.5 FPS
Fill Rate (Single-Texturing): 285.9 MTexels/s
Fill Rate (Multi-Texturing): 273.9 MTexels/s
High Polygon Count (1 Light): 3287 KTriangles/s
High Polygon Count (4 Lights): 2662 KTriangles/s
High Polygon Count (8 Lights): 2087 KTriangles/s
8MB Texture Rendering Speed: 413.0 FPS
16MB Texture Rendering Speed: 306.0 FPS
32MB Texture Rendering Speed: 181.2 FPS
64MB Texture Rendering Speed: 90.8 FPS
Bump Mapping (Emboss, 3-pass): 158.8 FPS
Bump Mapping (Emboss, 2-pass): 228.8 FPS
Bump Mapping (Emboss, 1-pass): 351.1 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v6.00PG
Bios Date 11/17/99

Memory:
Total Physical Memory 128MB
Free Physical Memory 36MB

PROCESSOR
CPU Information:
Processor Type AMD-K7(tm) Processor
Processor Speed 550MHz
Processor Caps Enhanced 3DNow!/MMX

Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name NVIDIA RIVA TNT2 Ultra (English)
Driver Date 10-15-1999

Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit

INTERNAL 3D CARD
Information:
Name NVIDIA RIVA TNT2 Ultra (English)
Driver Name NVDD32.DLL
Driver Version 4.12.01.0353 (Certified)
Total Video Memory 32474KB
Total Texture Memory 86746KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000029
Subsystem Identifier 0x10291102
Chipset Revision Level 0x00000015

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog No
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No

plucky duck
12-11-1999, 05:01 PM
Man, all your scores make my system look like it needs a major cosmetic makeover or something.

Maybe a new copperminer and a G-Force card should help me regain some of my braggin' rights...hehehe...

pickel
12-11-1999, 06:48 PM
How do you do this ?????? http://www.sysopt.com/forum/smile.gif

the pickel

bigpig
12-12-1999, 08:51 PM
Choose oneHome3DMark20003DMark 99 MAXAbout UsCareersCommunityContactDownload CenterPurchasePress ReleasesServicesSupport


Your setup

CPU
Intel Pentium II 400 Mhz
3D Accelerator
NVIDIA GeForce 256 (English)
Chipset
Unknown
Resolution
640*480
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
V Sync.Off
CPU Optimization
D3D Hardware T&L

Your test results

Your 3DMark2000 Score was 3650 3D Marks.

From the table below you can see detailed results of all tests.

Test
Results

3DMark Result
3650 3D marks

CPU Speed
237 CPU 3D marks

Game 1 - Helicopter - Low Detail
63.1 FPS

Game 1 - Helicopter - Medium Detail
47.6 FPS

Game 1 - Helicopter - High Detail
34.7 FPS

Game 2 - Adventure - Low Detail
99.9 FPS

Game 2 - Adventure - Medium Detail
37.3 FPS

Game 2 - Adventure - High Detail
21.8 FPS

Fill Rate (Single-Texturing)
286.1 MTexels/s

Fill Rate (Multi-Texturing)
463.5 MTexels/s

High Polygon Count (1 Light)
4735 KTriangles/s

High Polygon Count (4 Lights)
3281 KTriangles/s

High Polygon Count (8 Lights)
1732 KTriangles/s

8MB Texture Rendering Speed
293.3 FPS

16MB Texture Rendering Speed
159.2 FPS

32MB Texture Rendering Speed
85.1 FPS

64MB Texture Rendering Speed
Not enough AGP memory

Bump Mapping (Emboss, 3-pass)
126.2 FPS

Bump Mapping (Emboss, 2-pass)
186.6 FPS

Bump Mapping (Emboss, 1-pass)
339.0 FPS

Bump Mapping (Environment)
Not supported



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FatNards
12-12-1999, 09:04 PM
whoa bigpig im chubbin here whats up with the p2 400 with 96 megs of ram smokin all the new p3's with good cards and more memory every one agree here p3 sucks ill wait for the Gigahertz computers if they suck that bad

Bonehead
12-13-1999, 07:47 AM
It's all in the video card Fatnards. If you put a PIII with the Geforce the numbers will be even higher.

FatNards
12-13-1999, 08:40 AM
video card yes has alot to do with it but if u put the geforce on a 300 megahertz and a the cards the p3s are using the 400 megahertz u will not beat the 400 like comparing the 400 to the 600 or say the 266 vs 400 or am i wrong ?

jokostel
12-13-1999, 11:15 AM
im only doing 1300 with my v3 200 oc to 170mhz... im mad at the **** thing.... http://www.sysopt.com/forum/smile.gif

im gonna go out and buy a Acrade Fx TnT2 (128bit 32mb sdram,etc ya all know.. http://www.sysopt.com/forum/smile.gif )
ill probably do that this week sometime...


tell ya what the v3 sucks in pci format but it oc well...and that's all it has going for it...

socalgal
12-13-1999, 05:58 PM
EDIT: Thanks to CHNsaw, I'll be posting mine shortly. http://www.sysopt.com/forum/smile.gif

Ok here they are:

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0xC127C819
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III

RESULTS
Platform: Internal
3DMark Result: 3062 3D marks
CPU Speed: 183 CPU 3D marks
Game 1 - Helicopter - Low Detail: 61.1 FPS
Game 1 - Helicopter - Medium Detail: 40.4 FPS
Game 1 - Helicopter - High Detail: 18.8 FPS
Game 2 - Adventure - Low Detail: 75.8 FPS
Game 2 - Adventure - Medium Detail: 37.4 FPS
Game 2 - Adventure - High Detail: 21.7 FPS
Fill Rate (Single-Texturing): 147.0 MTexels/s
Fill Rate (Multi-Texturing): 256.7 MTexels/s
High Polygon Count (1 Light): 2815 KTriangles/s
High Polygon Count (4 Lights): 2455 KTriangles/s
High Polygon Count (8 Lights): 2103 KTriangles/s
8MB Texture Rendering Speed: 310.3 FPS
16MB Texture Rendering Speed: 267.7 FPS
32MB Texture Rendering Speed: 168.1 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 117.0 FPS
Bump Mapping (Emboss, 2-pass): 171.6 FPS
Bump Mapping (Emboss, 1-pass): 322.6 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v4.51PG
Bios Date 07/01/99

Memory:
Total Physical Memory 256MB
Free Physical Memory 171MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 525MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name Diamond Viper V770 Ultra for Windows 98
Driver Date 8-7-1999

Hmmm... looks like there's lots of room for improvement..

Why are my fill rates so poor?


[This message has been edited by socalgal (edited 12-13-1999).]

Chainsaw
12-14-1999, 07:11 AM
socalgal,
It appears as though you are using a Windows or Diamond driver for that V770, unless I'm just reading things wrong.
I would highly recommend using the Nvidia 2.xx detonator drivers with any V770 TNT2 card (ultra or non), if you are not already using one.
Of course using TNTCLK to inch the clock up a little on that Nvidia chip couldn't hurt the score either, (disclaimer)... at your own risk, of course.
Happy optimizing,
........CHNsaw

FatNards
12-14-1999, 08:00 AM
can anyone please explain to me why the p2 400 computer speed is higher than everyone elses is it hard drive processor combo? is it mobo hard drive processor combo ? does anyone know

socalgal
12-14-1999, 06:34 PM
CHNsaw, I'm sure you're correct about that - I'm still using the original drivers from the CD that came with the vidcard!

Thanks for the info CHNsaw. http://www.sysopt.com/forum/smile.gif

yammahoppy
12-14-1999, 07:39 PM
i am also interested in how bigpigs II400 can whoop my III558 in cpu marks. i can see how the overall marks will be greater but how the heck does he get 30 more cpu marks than my II 558? kinda makes one wonder if they made the right choice in cpu???
more power to ya bigpig!

bigpig
12-15-1999, 08:14 AM
Yes the CPU mark puzzled my self.It dindnt read it wrong I do have a P2400 w/96megs.
I was thinking of upgrading to P3 or Atholon really soon but now I think I can still wait awhile.

Bonehead
12-15-1999, 01:28 PM
3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x75C31769
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III

RESULTS
Platform: Internal
3DMark Result: 3346 3D marks
CPU Speed: 202 CPU 3D marks
Game 1 - Helicopter - Low Detail: 66,6 FPS
Game 1 - Helicopter - Medium Detail: 44,1 FPS
Game 1 - Helicopter - High Detail: 20,7 FPS
Game 2 - Adventure - Low Detail: 82,7 FPS
Game 2 - Adventure - Medium Detail: 40,8 FPS
Game 2 - Adventure - High Detail: 23,9 FPS
Fill Rate (Single-Texturing): 304,7 MTexels/s
Fill Rate (Multi-Texturing): 285,8 MTexels/s
High Polygon Count (1 Light): 3167 KTriangles/s
High Polygon Count (4 Lights): 2748 KTriangles/s
High Polygon Count (8 Lights): 2351 KTriangles/s
8MB Texture Rendering Speed: 442,4 FPS
16MB Texture Rendering Speed: 292,7 FPS
32MB Texture Rendering Speed: 179,2 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 126,2 FPS
Bump Mapping (Emboss, 2-pass): 184,8 FPS
Bump Mapping (Emboss, 1-pass): 349,1 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v4.51PG
Bios Date 08/24/99

Memory:
Total Physical Memory 128MB
Free Physical Memory 88MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 560MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name 3D Blaster RIVA TNT2 Ultra
Driver Date 9-27-1999

Mntsnow
12-15-1999, 02:40 PM
Well Finally got around to do it http://www.sysopt.com/forum/smile.gif

Your setup

CPU
Intel Pentium III 560 Mhz
3D Accelerator
3dfx Voodoo3
Chipset
3Dfx Voodoo3
Resolution
640*480
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
118 Hz
CPU Optimization
D3D Software T&L

Your test results

Your 3DMark2000 Score was 2418 3D Marks.

From the table below you can see detailed results of all tests.

Test
Results

3DMark Result
2418 3D marks

CPU Speed
129 CPU 3D marks

Game 1 - Helicopter - Low Detail
48.2 FPS

Game 1 - Helicopter - Medium Detail
30.8 FPS

Game 1 - Helicopter - High Detail
12.7 FPS

Game 2 - Adventure - Low Detail
63.6 FPS

Game 2 - Adventure - Medium Detail
29.9 FPS

Game 2 - Adventure - High Detail
16.3 FPS

Fill Rate (Single-Texturing)
144.4 MTexels/s

Fill Rate (Multi-Texturing)
147.3 MTexels/s

High Polygon Count (1 Light)
2700 KTriangles/s

High Polygon Count (4 Lights)
2128 KTriangles/s

High Polygon Count (8 Lights)
1663 KTriangles/s

8MB Texture Rendering Speed
119.7 FPS

16MB Texture Rendering Speed
117.9 FPS

32MB Texture Rendering Speed
104.7 FPS

64MB Texture Rendering Speed
21.0 FPS

Bump Mapping (Emboss, 3-pass)
119.0 FPS

Bump Mapping (Emboss, 2-pass)
119.8 FPS

Bump Mapping (Emboss, 1-pass)
Not supported

Bump Mapping (Environment)
Not supported


Not to shabby from a "non gamers" machine huh?

Mntsnow

Detemeat
12-15-1999, 08:12 PM
Here how my system stacks up.
Your setup

CPU
Intel Pentium III 728 Mhz
3D Accelerator
Diamond Viper V770 Ultra for Windows 98
Chipset
NVIDIA RIVA TNT2
Resolution
640*480
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
V Sync.Off
CPU Optimization
Intel(R) Pentium(R) III


3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x7DB4560A
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel® Pentium® III

RESULTS
Platform: Internal
3DMark Result: 4430 3D marks
CPU Speed: 256 CPU 3D marks
Game 1 - Helicopter - Low Detail: 93.3 FPS
Game 1 - Helicopter - Medium Detail: 60.8 FPS
Game 1 - Helicopter - High Detail: 26.0 FPS
Game 2 - Adventure - Low Detail: 104.4 FPS
Game 2 - Adventure - Medium Detail: 53.8 FPS
Game 2 - Adventure - High Detail: 30.9 FPS
Fill Rate (Single-Texturing): 147.0 MTexels/s
Fill Rate (Multi-Texturing): 256.5 MTexels/s
High Polygon Count (1 Light): 3717 KTriangles/s
High Polygon Count (4 Lights): 3272 KTriangles/s
High Polygon Count (8 Lights): 2849 KTriangles/s
8MB Texture Rendering Speed: 309.5 FPS
16MB Texture Rendering Speed: 307.6 FPS
32MB Texture Rendering Speed: 245.0 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 160.1 FPS
Bump Mapping (Emboss, 2-pass): 214.4 FPS
Bump Mapping (Emboss, 1-pass): 323.9 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0700
Bios Version v3.50v
Bios Date 11/08/99

Memory:
Total Physical Memory 256MB
Free Physical Memory 96MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 728MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB

DESKTOP
2D Display Adapter:
Name Diamond Viper V770 Ultra for Windows 98
Driver Date 12-11-1999

Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit

INTERNAL 3D CARD
Information:
Name Diamond Viper V770 Ultra for Windows 98
Driver Name VPRDDX.DLL
Driver Version 4.10.01.0401 (Certified)
Total Video Memory 32644KB
Total Texture Memory 62340KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 4
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000028
Subsystem Identifier 0x4A021092
Chipset Revision Level 0x00000011

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No

bdog
12-16-1999, 05:15 PM
Your setup

CPU
Intel Pentium III 616 Mhz
3D Accelerator
NVIDIA RIVA TNT2 (English)
Chipset
NVIDIA RIVA TNT
Resolution
1024*768
Z-Buffer Depth
16-bit
Frame Buffer
Triple
Refresh Rate
V Sync.Off
CPU Optimization
Intel(R) Pentium(R) III


Your test results

Your 3DMark2000 Score was 2663 3D Marks.

From the table below you can see detailed results of all tests.

Test
Results
3DMark Result
2663 3D marks
CPU Speed
169 CPU 3D marks
Game 1 - Helicopter - Low Detail
57.5 FPS
Game 1 - Helicopter - Medium Detail
37.0 FPS
Game 1 - Helicopter - High Detail
16.1 FPS
Game 2 - Adventure - Low Detail
54.6 FPS
Game 2 - Adventure - Medium Detail
35.5 FPS
Game 2 - Adventure - High Detail
21.2 FPS
Fill Rate (Single-Texturing)
262.5 MTexels/s
Fill Rate (Multi-Texturing)
241.6 MTexels/s
High Polygon Count (1 Light)
2778 KTriangles/s
High Polygon Count (4 Lights)
2498 KTriangles/s
High Polygon Count (8 Lights)
2196 KTriangles/s
8MB Texture Rendering Speed
185.9 FPS
16MB Texture Rendering Speed
182.2 FPS
32MB Texture Rendering Speed
153.5 FPS
64MB Texture Rendering Speed
51.3 FPS
Bump Mapping (Emboss, 3-pass)
100.3 FPS
Bump Mapping (Emboss, 2-pass)
119.2 FPS
Bump Mapping (Emboss, 1-pass)
180.4 FPS
Bump Mapping (Environment)
Not supported

Detemeat
12-19-1999, 06:41 PM
Well I had to see what I would get with the cpu cranked up to 806 mhz. BTW my viper is running@ 175/200
3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x7DB4560A
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III

RESULTS
Platform: Internal
3DMark Result: 4856 3D marks
CPU Speed: 283 CPU 3D marks
Game 1 - Helicopter - Low Detail: 103.0 FPS
Game 1 - Helicopter - Medium Detail: 66.9 FPS
Game 1 - Helicopter - High Detail: 28.5 FPS
Game 2 - Adventure - Low Detail: 112.6 FPS
Game 2 - Adventure - Medium Detail: 59.4 FPS
Game 2 - Adventure - High Detail: 34.3 FPS
Fill Rate (Single-Texturing): 147.0 MTexels/s
Fill Rate (Multi-Texturing): 256.5 MTexels/s
High Polygon Count (1 Light): 4111 KTriangles/s
High Polygon Count (4 Lights): 3647 KTriangles/s
High Polygon Count (8 Lights): 3129 KTriangles/s
8MB Texture Rendering Speed: 309.7 FPS
16MB Texture Rendering Speed: 308.4 FPS
32MB Texture Rendering Speed: 259.5 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 173.2 FPS
Bump Mapping (Emboss, 2-pass): 214.5 FPS
Bump Mapping (Emboss, 1-pass): 324.2 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0700
Bios Version v3.50v
Bios Date 11/08/99

Memory:
Total Physical Memory 256MB
Free Physical Memory 99MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 800MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB

DESKTOP
2D Display Adapter:
Name Diamond Viper V770 Ultra for Windows 98
Driver Date 12-11-1999

Monitor:
Name Plug and Play Monitor
Driver Date 4-23-1999

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit

INTERNAL 3D CARD
Information:
Name Diamond Viper V770 Ultra for Windows 98
Driver Name VPRDDX.DLL
Driver Version 4.10.01.0401 (Certified)
Total Video Memory 32644KB
Total Texture Memory 62340KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 4
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000028
Subsystem Identifier 0x4A021092
Chipset Revision Level 0x00000011

bigpig
12-22-1999, 06:46 PM
Detemeat
Thats looks like a serious gaming machine you have there.. Most impressive

FatNards
12-22-1999, 06:55 PM
data are u using any scsi cards like on your hard drive or anything else?

yammahoppy
12-22-1999, 08:38 PM
show off (detemeat) HA HA HA HA HA HA HA HA

them are some mighty impressive #'s you got there.
btw what is the original speed of your cpu?

Detemeat
12-23-1999, 08:01 AM
FatNards-BE6 mobo-ATA 66-IBM Deskstar 34GXP
Yammahoppy- PIII 650/100mhz fsb/1.65 volts
728/112mhz fsb/1.65 volts
806/124mhz fsb/1.70 volts
This is the second computer that I have built and the first one that I ever oc'd.

[Neo770]
01-01-2000, 01:30 AM
I realy need a new CPU!

3DMARK 2000 PROJECT FILE

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x0B23B7B1
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 3
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Software T&L

RESULTS
Platform: Internal
3DMark Result: 1057 3D marks
CPU Speed: 56 CPU 3D marks
Game 1 - Helicopter - Low Detail: 22.1 FPS
Game 1 - Helicopter - Medium Detail: 13.7 FPS
Game 1 - Helicopter - High Detail: 5.3 FPS
Game 2 - Adventure - Low Detail: 27.6 FPS
Game 2 - Adventure - Medium Detail: 12.5 FPS
Game 2 - Adventure - High Detail: 6.9 FPS
Fill Rate (Single-Texturing): 79.9 MTexels/s
Fill Rate (Multi-Texturing): 139.1 MTexels/s
High Polygon Count (1 Light): 815 KTriangles/s
High Polygon Count (4 Lights): 535 KTriangles/s
High Polygon Count (8 Lights): 377 KTriangles/s
8MB Texture Rendering Speed: 164.1 FPS
16MB Texture Rendering Speed: 130.9 FPS
32MB Texture Rendering Speed: 69.6 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 74.2 FPS
Bump Mapping (Emboss, 2-pass): 107.7 FPS
Bump Mapping (Emboss, 1-pass): 183.0 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v4.51PG
Bios Date 02/03/99

Memory:
Total Physical Memory 192MB
Free Physical Memory 37MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium II
Processor Speed 300MHz
Processor Caps MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name Diamond Viper V550 for Windows 98
Driver Date 12-29-1999

Monitor:
Name Delta DA-570
Driver Date 4-23-1999

Desktop Size and Color Depth:
Width 1152
Height 864
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name Diamond Viper V550 for Windows 98
Driver Name vprdd.dll
Driver Version 4.10.01.0255 (Not Certified)
Total Video Memory 16260KB
Total Texture Memory 47084KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 4
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000020
Subsystem Identifier 0x05501092
Chipset Revision Level 0x00000004

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94427FE3
DirectDraw flags 2 0x004A6E3C
Texture operations 0x001FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x00172DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x0000000F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 1024, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 800 * 600, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 1024, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 1024, 32 bit

Andy_L
01-01-2000, 03:13 PM
Not a gaming machine, for sure.

3DMARK 2000 PROJECT FILE

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: 97 Hz
Texture Format: 16-Bit

CPU Optimization: AMD 3DNow!(tm)

RESULTS
Platform: Internal
3DMark Result: 1526 3D marks
CPU Speed: 73 CPU 3D marks
Game 1 - Helicopter - Low Detail: 27.2 FPS
Game 1 - Helicopter - Medium Detail: 16.5 FPS
Game 1 - Helicopter - High Detail: 6.0 FPS
Game 2 - Adventure - Low Detail: 47.1 FPS
Game 2 - Adventure - Medium Detail: 21.5 FPS
Game 2 - Adventure - High Detail: 8.9 FPS
Fill Rate (Single-Texturing): 140.5 MTexels/s
Fill Rate (Multi-Texturing): 143.4 MTexels/s
High Polygon Count (1 Light): 1433 KTriangles/s
High Polygon Count (4 Lights): 1287 KTriangles/s
High Polygon Count (8 Lights): 1091 KTriangles/s
8MB Texture Rendering Speed: 199.7 FPS
16MB Texture Rendering Speed: 151.9 FPS
32MB Texture Rendering Speed: 90.7 FPS
64MB Texture Rendering Speed: 46.7 FPS
Bump Mapping (Emboss, 3-pass): 87.2 FPS
Bump Mapping (Emboss, 2-pass): 121.6 FPS
Bump Mapping (Emboss, 1-pass): 192.7 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0700
Bios Version Award Modular BIOS v4.51PG
Bios Date 03/12/99

Memory:
Total Physical Memory 128MB
Free Physical Memory 72MB

PROCESSOR
CPU Information:
Processor Type AMD-K6(tm) 3D processor
Processor Speed 504MHz
Processor Caps 3DNow!, MMX

Cache Memory:
L1 Cache Size 64KB
L2 Cache Size Not available

DESKTOP
2D Display Adapter:
Name Diamond Stealth III S540 for Windows 98
Driver Date 12-28-1999

Badbry
01-27-2001, 08:51 PM
AMD Athlon 650@715 (115x6.5)
Epox 7KXA+
Visiontek Geforce2mx (Detonator 6.50 Drivers)
256 MB. PC-133
17 GB Maxtor HD
52x CD-ROM
8x8x32 CDRW
D-Link NIC

3DMARK 2000 PROJECT FILE


PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0x33636992
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 640
Height: 480
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: No
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 6210 3D marks
CPU Speed: 408 CPU 3D marks
Game 1 - Helicopter - Low Detail: 121.0 FPS
Game 1 - Helicopter - Medium Detail: 90.5 FPS
Game 1 - Helicopter - High Detail: 52.1 FPS
Game 2 - Adventure - Low Detail: 149.6 FPS
Game 2 - Adventure - Medium Detail: 66.0 FPS
Game 2 - Adventure - High Detail: 38.3 FPS
Fill Rate (Single-Texturing): 297.3 MTexels/s
Fill Rate (Multi-Texturing): 561.4 MTexels/s
High Polygon Count (1 Light): 8745 KTriangles/s
High Polygon Count (4 Lights): 8929 KTriangles/s
High Polygon Count (8 Lights): 4879 KTriangles/s
8MB Texture Rendering Speed: 436.4 FPS
16MB Texture Rendering Speed: 330.3 FPS
32MB Texture Rendering Speed: 174.5 FPS
64MB Texture Rendering Speed: 85.4 FPS
Bump Mapping (Emboss, 3-pass): 238.9 FPS
Bump Mapping (Emboss, 2-pass): 283.3 FPS
Bump Mapping (Emboss, 1-pass): 421.5 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 , Build 3000
DirectX Version 4.07.01.3000
Bios Version Award Modular BIOS v6.00PG
Bios Date 07/25/00

Memory:
Total Physical Memory 256MB
Free Physical Memory 183MB

PROCESSOR
CPU Information:
Processor Type AMD Athlon(tm) Processor
Processor Speed 714MHz
Processor Caps Enhanced 3DNow!/MMX

Cache Memory:
L1 Cache Size 128KB
L2 Cache Size 512KB

DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 MX
Driver Date 12/04/2000

Monitor:
Name Proview 19-inch 986/986N
Driver Date 10/31/2000

Desktop Size and Color Depth:
Width 1280
Height 1024
Color Depth 16 bit

INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 MX
Driver Name NVDD32.DLL
Driver Version 4.12.01.0650 (Certified)
Total Video Memory 32378KB
Total Texture Memory 144506KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000110
Subsystem Identifier 0x00000000
Chipset Revision Level 0x000000A1

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x009FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x00376DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00034C0F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 720, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 1600 * 900, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 1600 * 900, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 720 * 480, 32 bit, 720 * 576, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1600 * 900, 32 bit


[This message has been edited by Badbry (edited 01-27-2001).]

Mungla
01-27-2001, 09:55 PM
Boy, this is an old thread. Anyways, this is my current 3dmark score using the default benchmark at the resolution of 1024x768x16.

3DMARK 2000 PROJECT FILE

PROJECT
Description: DanielR012701
Comment:
3DMark Version: 340
Install ID: 0x8D94AAB5
Registration Key:
Registration Name:
Registered: No

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 7711 3D marks
CPU Speed: 515 CPU 3D marks
Game 1 - Helicopter - Low Detail: 143.9 FPS
Game 1 - Helicopter - Medium Detail: 108.4 FPS
Game 1 - Helicopter - High Detail: 66.8 FPS
Game 2 - Adventure - Low Detail: 192.0 FPS
Game 2 - Adventure - Medium Detail: 82.9 FPS
Game 2 - Adventure - High Detail: 48.6 FPS
Fill Rate (Single-Texturing): 859.5 MTexels/s
Fill Rate (Multi-Texturing): 1720.3 MTexels/s
High Polygon Count (1 Light): 14415 KTriangles/s
High Polygon Count (4 Lights): 9106 KTriangles/s
High Polygon Count (8 Lights): 4823 KTriangles/s
8MB Texture Rendering Speed: 593.9 FPS
16MB Texture Rendering Speed: 372.3 FPS
32MB Texture Rendering Speed: 200.5 FPS
64MB Texture Rendering Speed: 102.7 FPS
Bump Mapping (Emboss, 3-pass): 315.8 FPS
Bump Mapping (Emboss, 2-pass): 419.1 FPS
Bump Mapping (Emboss, 1-pass): 675.7 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.00.0400
Bios Version Award Medallion BIOS v6.0
Bios Date 10/04/00

Memory:
Total Physical Memory 128MB
Free Physical Memory 19MB

PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 950MHz
Processor Caps SSE, MMX

Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB

DESKTOP
2D Display Adapter:
Name NVIDIA GeForce2 Ultra
Driver Date 10-11-2000

Monitor:
Name ViewSonic G773
Driver Date 4-23-1999

Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit

INTERNAL 3D CARD
Information:
Name NVIDIA GeForce2 Ultra
Driver Name NVDD32.DLL
Driver Version 4.12.01.0635 (Certified)
Total Video Memory 65242KB
Total Texture Memory 86746KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000152
Subsystem Identifier 0x2845107D
Chipset Revision Level 0x000000A4

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No

Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004AFE7D
Texture operations 0x009FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x00376DA1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00000C0F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 720, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 720 * 480, 16 bit, 720 * 576, 16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 720, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 720 * 480, 32 bit, 720 * 576, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 720, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit

Harold7
01-28-2001, 07:02 AM
This is the last test I ran when I updated DirexctX to ver 8. Since I run 3D Mark at the same settings I use , when I run at 640x480 the score increases by approx. 250.

3DMark Database
File Name: Database1.3DB
Database Name: Database1
Number of Projects in Database: 1

PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x4A966A29
Registration Key:
Registration Name:
Registered: Yes

TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L

RESULTS
Platform: Internal
3DMark Result: 5631 3D marks
CPU Speed: 382 CPU 3D marks
Game 1 - Helicopter - Low Detail: 107.9 FPS
Game 1 - Helicopter - Medium Detail: 80.3 FPS
Game 1 - Helicopter - High Detail: 48.0 FPS
Game 2 - Adventure - Low Detail: 139.2 FPS
Game 2 - Adventure - Medium Detail: 59.3 FPS
Game 2 - Adventure - High Detail: 34.6 FPS
Fill Rate (Single-Texturing): 559.5 MTexels/s
Fill Rate (Multi-Texturing): 1152.2 MTexels/s
High Polygon Count (1 Light): 12254 KTriangles/s
High Polygon Count (4 Lights): 7067 KTriangles/s
High Polygon Count (8 Lights): 3800 KTriangles/s
8MB Texture Rendering Speed: 415.2 FPS
16MB Texture Rendering Speed: 298.1 FPS
32MB Texture Rendering Speed: 155.7 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 210.3 FPS
Bump Mapping (Emboss, 2-pass): 277.0 FPS
Bump Mapping (Emboss, 1-pass): 461.5 FPS
Bump Mapping (Environment): Not supported FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.08.00.0400
Bios Version
Bios Date 10/07/99

Memory:
Total Physical Memory 256MB
Free Physical Memory 187MB

PROCESSOR
CPU Information:
Processor Type AMD-K7(tm) Processor
Processor Speed 700MHz
Processor Caps Enhanced 3DNow!/MMX